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Comment missing the problem entirely (Score 2) 67

The problem with hardware design at Apple is not the lack of capable individuals who would like to join and participate in the teams.

The problem is that, after dozens of product variations in core categories, there really is little design innovation that can occur that will actually be favorable to customers.

I mean do you really want another / different iPhone / iPad / MacBook design or have these devices really reached an optimal design and the only meaningful change is now in terms of dimensions? If so, designers would not get to create anything iconic unless they work on new products and those are very rare at Apple.

Comment article is not correct (Score 1) 81

This statement is not true at all: “Virtually all multimedia-related companies rely on ffmpeg to do their heavy lifting.“. These are the services that most companies that don’t do in-house / hardware encoding rely on.

Neither AWS Media Convert or Bitmovin use ffmpeg for encoding or packaging. ( Although it is used for decoding various input files. )

Comment Digital Technoblade? (Score 2) 60

Please donâ(TM)t think me insensitive. I was touched by this and I mourn his passing.

This being Slashdot though I am curious if all his content could be fed into GPT-3 to create a sort of digital version of him, and if this would be of value to others.

Comment Re: Think differently (Score 1) 75

In fairness these could not be retrofitted to many cities like LA. Firstly the residents who park their cars on these streets would never go for it and second it would cause gridlock because the volume of vehicles that can travel through the city would be dramatically reduced.

VTOL drone aircraft have their problems but they impact existing modes of transport the least which is why they are these have such high interest.

Comment Rubbish (Score 2) 296

This has little experience with the broader software industry. These OMG TEH BLOAT statements pop up every few years.

First, software requires more computing power today that it has in the past because it has more functionality that it did in the past. You might argue that much of that functionality is not needed and that may be fair but thatâ(TM)s a very different type of bloat.

Second, we now use tooling ( including languages ) that are more cpu and memory intensive. These tools make development easier ( cheaper, more robust ) but they do use up more resources.

Itâ(TM)s also totally rubbish that companies canâ(TM)t make efficient software. I work for one of the mentioned media companies and we actually build apps on c/c++ that fly on 600 mips with 30mb. We also build apps for high end Apple TVâ(TM)s with expansive animations and online video that use 200+ mb just sitting there. Every time we sit customers down and ask which they prefer they always choose the prettier / more feature rich applications, even when their slower.

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