Not really anything regarding stereo, but how to digitally recreate a 3D space and provide the resultant acoustic signature to stereo headphones? So, you could digitally model Carnegie Hall, or a warehouse, or a coffee shop, and if you know the locations of your point sources of audio you can then create what the room would sound like based on a given listener location and orientation? It sounds (a bit like) raytracing for audio, with the format allowing a standardized way to define the space.
Yes? No? For once, I think we actually need an *article* to go with this abstract, or at least a Bennet Haselton-style rant* as the summary.
*except factual, useful, and correct.