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Comment Re:A few things need to happen first (Score 1) 369

So? These days, Naughty Dog use C++. On Visual Studio. Because they're part of Sony and that's what Sony uses.

They were already part of Sony at the time and yet they used X Emacs. They used and use Linux a lot, they used and use Scheme/LISP a lot and they used and use X Emacs a lot. Take a look at their presentation for the development of Uncharted from GDC '08: there's a nice screenshot of Emacs on Windows (they use Cygwin!) with some Scheme code.

It helps that the compiler vendor is the same as the IDE vendor. This enabled VS to be knowledgeable about the languages you write in it in a way that gcc has expressly forbid Linux tools from ever possibly matching, for years. (With the proliferation of LLVM-based compilers this may change.)

PS4 use LLVM/Clang. PS3 allegedly used gcc as backend. Both use Visual C++, but only as a frontend and only if you want to use it. Bonus slide: http://image.slidesharecdn.com/unchartedtechgdc2008-110214171906-phpapp02/95/slide-25-728.jpg?1297725639 .

Comment Re:A few things need to happen first (Score 1) 369

Real men use Emacs...

No kidding, kiddo, here is a list of Naughty Dog's Jak and Daxter development tools:
Allegro, Common Lisp, Visual C++, Maya, Photoshop, X Emacs, Visual Slick Edit, tcsh, Exceed, CVS

From Gamasutra and Visual C++ is there just because it was the only compiler supported by Sony at the time.

Comment Re: A great win for FreeBSD (Score 1) 457

Voluntary is fine, no need to change licenses.

Even if they don't send in any patches, FreeBSD probably comes out ahead just from the exposure.

What exposure? My Sony Bluray Player came with a booklet with the full GPL and LGPL texts, but they are obliged to do so by the licence. I don't expect a reference to BSD, in any form, in the whole package of the PS4.

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