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Submission + - Hulu: HTML5 'doesn't yet meet our customers needs (engadget.com) 1

TheReal_sabret00the writes: Hulu rolled out an updated version of its video player today, but what you may not have noticed is that the company also took advantage of the occasion to briefly talk about HTML5. In a post on the Hulu blog (which has curiously since been pulled, though it remains in the RSS feed), Hulu's VP of Product Eugene Wei took a moment for an "aside on HTML5," in which he said that while Hulu continues to monitor developments on HTML5, "as of now it doesn't yet meet all of our customers' needs."
Windows

Microsoft Kills Support For XP SP2 315

Trailrunner7 writes "Microsoft's announcement this week that it is preparing to end support for machines running Windows XP SP2 not only represents a challenge for the thousands of businesses still running SP2, but also is the end of an era for both Microsoft and its customers. It wasn't until 2004 that the final release of XP SP2 hit the streets, but when it did, it represented a huge step forward in security for Windows users. It wasn't necessarily the feature set that mattered as much as the fact that the protections were enabled by default and taken out of the users' hands."
Privacy

Submission + - Facebook Calls All-hands Meeting on Privacy (computerworld.com)

CWmike writes: A Facebook spokesman said that the company will hold an all-staff meeting on Thursday to discuss privacy issues, but would not say whether executives are looking to make significant changes to to the popular site's highly contentious privacy policies following a bevy of changes to the service. In an interview with Computerworld last week, Ethan Beard, director of the site's developer network, defended Facebook's policies and even said users love the changes that Facebook has made. However, it seems calls for people to delete their Facebook accounts, which have gathered momentum, have not fallen on deaf ears at Facebook. Adding to the perception of a crisis on hand, the NY Times profiled on Wednesday a project called Diaspora*, which is creating a more private, decentralized alternative to Facebook.
Privacy

Submission + - Facebook Changes Clash With EU Privacy Expectation (net-security.org)

An anonymous reader writes: Europeans are well-known for their high privacy expectations and demands. Another proof of that is a letter that the Article 29 Working Party (an independent European Commission advisory body) has sent to Facebook, in which they say it is "unacceptable that the company fundamentally changed the default settings on its social-networking platform to the detriment of a user." This is, of course, not the first negative reaction Facebook has to face for their newly made changes to its Privacy settings. In the US, the Electronic Privacy Information Center and the Federal Trade Commission made their disapproval known. Canada and some European countries have also previously called into question some of Facebook's data policies.

Comment Re:Rubbish (Score 1) 686

Why do people act like the whole world is h.264, when in fact, most consumer video is encoded in h.263. Google has plunged a boat-load of cash into the development of hardware support for Theora. I assume they're doing the same for VP8 behind closed doors too.
Earth

Japanese Researchers Make Plastic Out of Water 117

greenrainbow writes with this excerpt from Inhabit: "The material shown in the picture above is just ice, right? Look again. Elastic water, a new substance invented by researchers at Tokyo University, is a jelly-like substance made up of 95% water along with two grams of clay and a small amount of organic materials. As is, the all-natural substance is perfect for medical procedures, because it's made of water, poses no harm to people, and is perfect for mending tissue. And, if the research team can increase the density of this exciting new substance, it could be used in place of our current oil-based plastics for a host of other things."
News

Submission + - South Korea Imposes Online Curfew for Online Games (thegamersblog.net)

thsoundman writes: Korea has introduced a pair of policies that will impose a curfew on online games. The curfew has been put in place to help curb the rising number of online game addictions plauging the nations youth. The Korea Herald says “In what’s being touted as the “nighttime shutdown,” the Ministry of Culture, Sports and Tourism hopes the new measures they have implemented will help eradicate video game addiction among teenagers.”

Submission + - Decentralized social networking just became real (onesocialweb.org)

eschnou writes: Onesocialweb is an open source (Apache 2) project aiming at building a free, open, and decentralized social network. Their goal is to make social networking a core internet protocol, just like email, web, or IM are today. The project is built on top of XMPP and leverage open standards such as activitystreams. They have just released the code and opened for federation, so now is a good time to have a look if you are a developer and getting scared of Twitter 'filling the holes' :-)
Google

Submission + - Google to make VP8 free, HTML5 to benefit (neowin.net) 1

TheReal_sabret00the writes: Sources are indicating that Google is set to open up the VP8 codec that they recently acquired from last year’s On2 purchase. NewTeeVee reports that sources familiar with the matter have confirmed Google’s plan to open-source the project next month at their annual Google I/O developer conference.

Submission + - Game Design Expo 2010 (gamedesignexpo.com)

An anonymous reader writes: Nearly 400 Gamers & Pros Come Together at Sold-Out Game Design Expo 2010

April 13, 2010 – Vancouver, BC, Canada – They came from around Vancouver and North America. Game Design Expo 2010, hosted last weekend by the Game Design program at Vancouver Film School (VFS), drew a crowd of nearly 400 to the Vancity Theatre at the Vancouver International Film Centre and VFS’s Game Design campus for an informative and memorable weekend about the dynamic, fast-changing game industry.

The audience represented a near-even mix of game industry professionals and aspiring game designers, but they all had one thing in common: they care about games. And for anyone interested in the past, present, and future of games, the weekend had lots to offer.

Beginning with a day of spirited talks at Saturday’s Industry Speaker Day, the audience was treated to presentations covering game design and development from just about every angle. United Front Games’ William Ho delved into user-generated content (through the lens of the upcoming ModNation Racers, which attendees could try for themselves at kiosks right outside), and BioWare’s Armando Troisi lifted the cover off of Mass Effect 2, one of the most well-received games in recent memory.

The audience also got an exclusive glimpse of gameplay from Blue Castle Games’ Dead Rising 2 (due late August), the sequel to the original Capcom blockbuster, and talks from Propaganda Games’ Chris Whiteside, Obsidian Entertainment’s Matt MacLean, and Big Sandwich Games’ Tyler Sigman.

Industry Speaker Day culminated in a lively panel on The Future of Gaming. Moderated by Reviews on the Run co-host Scott Jones, six industry leaders, representing mobile and casual game creators and developers of AAA titles alike, discussed everything from interfaces to innovations in distribution to the boom in social networking games. “Now we’re making games for people who don’t call themselves ‘gamers’,” said BigPark Gameplay Producer Jay Balmer. “We’re exploding in all directions.” Trent Shumay of Finger Food Studios agreed: “The reality is that the market is expanding.”

On Sunday, VFS opened the doors to its acclaimed one-year Game Design program, hailed by the Los Angeles Times as one of the schools most favoured by game industry recruiters. Attendees took sample classes taught by VFS instructors, played student-created games, heard from alumni, and enjoyed an arcade of hit games on which VFS graduates have worked.

The Open House – and the weekend – also featured the unveiling of Vancouver Film School’s $30,000 Women in Games Scholarship, which covers one aspiring female game designer’s full tuition to VFS's acclaimed one-year Game Design program. Details on three other scholarships, ranging in value from $2,500 to $7,000 and sponsored by G4, Annex Pro, and Radical Entertainment were revealed as well.

Finally, VFS used the event to launch the 2010 edition of its report, The Game Industry: Now & in the Future, exploring the facts, trends, and outlook guiding the game industry forward.

Visit gamedesignexpo.com to download a free copy of the report, as well as photo and video highlights (coming soon) from Industry Speaker Day and the Open House, and all the details and application forms for the 2010 Women in Games and Game Design Expo scholarships.

VFS is proud to partner with the following event sponsors in making Game Design Expo a hit in 2010: G4techTV, Annex Pro, Radical Entertainment, Biz Books, Entertainment Consumers Association, Metropolitan Hotel Vancouver, NextGen Player, The Georgia Straight, Vancouver ACM Siggraph, and Women in Games Vancouver.

About Game Design Expo
Game Design Expo is an annual event for game industry professionals and enthusiasts hosted by Vancouver Film School’s Game Design program. Since the inaugural weekend in 2007 and continuing through sold-out events in 2008, 2009, and 2010, Game Design Expo has played host to such industry luminaries as Ron Gilbert, Clint Hocking, Don Daglow, Ellen Beeman, and Eric Zimmerman, and creative leaders from companies like Bungie, Activision, EA, Obsidian, BioWare, Epic, and Ubisoft.

About Game Design at Vancouver Film School
Vancouver Film School, founded in 1987, offers a proven education for everything in the entertainment industry. With 13 production-oriented programs and a world-leading one-year education model, VFS prepares students to join the creative economy. Students in the Game Design program learn to be part of any video game development team by learning all aspects of game design, from visual storytelling to level design principles to the production process, ultimately creating playable games themselves. Graduates have worked on such recent games as Mass Effect 2, Dragon Age: Origins, Punch-Out!!, and Dawn of War II.

Our professional faculty and Game Design Expo speakers are available for print, television, and radio interviews upon request. For more information, please contact:

Thuy Khuc, Public Relations Coordinator
Vancouver Film School
604.631.3563 or toll free in North America 1.800.661.4101
thuy@gamedesignexpo.com

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