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Games

The Problems With Video Game Voice Acting 251

The Guardian's Games blog explores the tendency of modern video games to suffer from poor voice acting, a flaw made all the more glaring by increasingly precise and impressive graphics. Quoting: "Due to the interactive nature of games, actors can't be given a standard film script from which they're able to gauge the throughline of their character and a feel for the dramatic development of the narrative. Instead, lines of dialogue need to be isolated into chunks so they can be accessed and triggered within the game in line with the actions of each individual player. Consequently, the performer will usually be presented with a spreadsheet jammed with hundreds of single lines of dialogue, with little sense of context or interaction. ... But according to David Sobolov, one of the most experienced videogame voice actors in the world (just check out his website), the significant time pressures mean that close, in-depth direction is not always possible. 'Often, there's a need to record a great number of lines, so to keep the session moving, once we've established the tone of the character we're performing, the director will silently direct us using the spreadsheet on the screen by simply moving the cursor down the page to indicate if he/she liked what we did. Or they'll make up a code, like typing an 'x' to ask us to give them another take.' It sounds, in effect, like a sort of acting battery farm, a grinding, dehumanizing production line of disembodied phrases, delivered for hours on end. Hardly conducive to Oscar-winning performances."
Piracy

Sony Joins the Offensive Against Pre-Owned Games 461

BanjoTed writes "In a move to counter sales of pre-owned games, EA recently revealed DLC perks for those who buy new copies of Mass Effect 2 and Battlefield: Bad Company 2. Now, PlayStation platform holder Sony has jumped on the bandwagon with similar plans for the PSP's SOCOM: Fireteam Bravo 3. '[Players] will need to register their game online before they are able to access the multiplayer component of the title. UMD copies will use a redeemable code while the digital version will authenticate automatically in the background. Furthermore ... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."

Comment Re:I could have told you that. (Score 1) 938

Indeed.

I got bullied too at school, and after years of doing nothing i got sick of it, took the bully by his head and slammed it into a pillar. Never had any problem afterward.

You don't just have to try and fight back, otherwise they could see it as a success, because you react, you have to make clear that they will get hurt too.

Submission + - Belgium bill proposal to legalize illegal download (google.com)

SalaSSin writes: In Belgium the green party is finalizing a bill to legalize illegal downloads (Google translation).
The senators propose that internet providers pay a copyright fee, but the connection costs will be frozen, so the end user doesn't have to pay more.
there will also be an opt out scenario, where you stipulate that you don't want to download illegally.

The Internet

Submission + - UK Government asked to review use of IE (ebrahim.org)

aliebrah writes: "Lord Avebury (blog, bio) has tabled a written question in the United Kingdom House of Lords yesterday, which reads as under:

Lord Avebury to ask Her Majestyââs Government whether, in the light of the recent announcement by Microsoft that Internet Explorer was used to carry out the cyber attacks which prompted Google to say it will withdraw from China, they will review the use of Internet Explorer throughout the public sector. HL1505 Source: House of Lords Business (26 January 2010) and Eric Avebury: Internet vulernability

Lord Avebury mentions that the Parliamentary IT authorities are actively discouraging the use of alternative browsers such as Chrome so it is great to see that he is holding the government accountable for their policies. According to UK parliamentary procedure, the government is obliged to provide a written response to his question on or before 8 February 2010. I think it will be interesting to see what they have to say. Lord Avebury is an active campaigner for the rights of ethnic minorities in the UK and also those who are British nationals living abroad. He is also a member of the EU Select Committee which considers EU policy on protecting Europe from large-scale cyber attacks."

The Almighty Buck

America's Army Games Cost $33 Million Over 10 Years 192

Responding to a Freedom Of Information Act request, the US government has revealed the operating costs of the America's Army game series over the past decade. The total bill comes to $32.8 million, with yearly costs varying from $1.3 million to $5.6 million. "While operating America's Army 3 does involve ongoing expenses, paying the game's original development team isn't one of them. Days after the game launched in June, representatives with the Army confirmed that ties were severed with the Emeryville, California-based team behind the project, and future development efforts were being consolidated at the America's Army program office at Redstone Arsenal in Alabama. A decade after its initial foray into the world of gaming, the Army doesn't appear to be withdrawing from the industry anytime soon. In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'"
Games

Pirates as a Marketplace 214

John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."
Emulation (Games)

Nintendo Upset Over Nokia Game Emulation Video 189

An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"

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