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Comment Re:Piracy (Score 1) 375

Honestly, I spend more time playing single player games than multiplayer ones. They usually have more in-depth involvement (Elder Scrolls games, Dragon Age, Mass Effect) and so are more appealing to me for my quick one hour gaming sessions.

Like the article said, the developer needs to know their target audience and market to them. There are more ways to dissuade pirates than using a one-size-fits-all DRM technique, so long as you know what type of game you want to make. Games that are solely multiplayer use monthly fees, cdkeys, or server authentication to reduce piracy. I just hope someone soon develops an ingenious way to secure single player games (unlike Assassin's Creed 2), convincing developers that the PC single player game genre is still a viable market.

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