+mod
I was about to post this.
Honestly, I spend more time playing single player games than multiplayer ones. They usually have more in-depth involvement (Elder Scrolls games, Dragon Age, Mass Effect) and so are more appealing to me for my quick one hour gaming sessions.
Like the article said, the developer needs to know their target audience and market to them. There are more ways to dissuade pirates than using a one-size-fits-all DRM technique, so long as you know what type of game you want to make. Games that are solely multiplayer use monthly fees, cdkeys, or server authentication to reduce piracy. I just hope someone soon develops an ingenious way to secure single player games (unlike Assassin's Creed 2), convincing developers that the PC single player game genre is still a viable market.
If Viacom wins there isn't anything that cannot be bought.
Even double negatives.
he couldn't calculate tip to save his life, but I don't certainly hold that against him.
That is, unless he's like my old roommate and stuck you with the tip each time.
...throughout my education and career I have been warned off using multiple
Avoiding LSD is good advice for anyone.
my four trillion digits of pi boring until they realize that every trillionth digit
a four digit timestamp? i wouldn't be too worried, since it seems like you haven't killed anyone for a loong time.
I'm no web developers
Unless your other personalities share a common interest.
If a thing's worth doing, it is worth doing badly. -- G.K. Chesterton