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Comment Re:you realize you are asking on an ad supported s (Score 2) 248

Oh definitely, and I was one of the first onboard for Slashdot subscriptions, back in the day. But still, after those stats from Destructoid, I wondered if this quasi holy war that goes on between publishers and readers might have a more amicable solution. Instead of "stop spamming us!" / "you owe us!", there could be some "you did good" / "thank you!".

OK, really, I'm just interested to see how much money I personally would spend in any given month, and I thought some Slashdotters might as well.

Comment Re:Flattr (Score 1) 248

I hadn't, but now I have. I love that things like that exist, and I'm a bit sad I don't know about it already. Mindshare is a tricky thing.

It's kinda the same concept, except I think they let you set a budget and it gets divvied up, whereas I'm talking more about pure pennies in use, so if you don't see anything of value in March, you don't actually spend anything. It's cheaper, sure, but I think most people would probably take issue with spending the same $10 every month, even if they didn't get much enjoyment out of it, no?

Comment Re:The data is meaningless without real money (Score 3, Interesting) 248

I agree, but another aspect of it is: if you are playing along with absolutely no regard for what these buttons really represent, how will you feel at the end of a month, looking at what you've potentially spent? It could be "holy crap, I can't afford this," or it could be "that wasn't as bad as I thought." That's extremely interesting to me, all by itself. Then add in the "how much would this pay my favourite sites", and you've got a really interesting conundrum and/or solution.

It's almost like "try before you buy", in a way. But purely for personal curiosity.

Comment Re:this isn't really testing the hard part (Score 3, Interesting) 248

I had a great discussion today about what "next steps" would be for this, pretty much encompassing your point above. The somewhat-decided gist is that there's some single place or service that handles the actual money. So for instance, you create an account there and drop $10 into it, and then just go browsing the web as usual, clicking the 1, 2 or 3-penny buttons built into your browser. At the end of each month (or thereabouts), the central organization pays each of the sites you supported, thereby dodging the "micro" aspect of the microtransaction. Sites themselves wouldn't have to sign up or support it, they'd just have to claim the money using some kind of verification process (that would be a nightmare in and of itself).

Entirely voluntary on all fronts... which means it's basically impossible to implement, because there isn't a good profit margin in it :)

Comment Re:No actual money is involved (Score 4, Interesting) 248

True, but that in itself could be part of the experiment, for each individual person. For instance, today I'd already have spent $0.25. At the moment, I can't tell if I'm happy with that result or not, but I bet by the end of a month, I'll know if my "whee!" approach to dropping pennies is a Very Bad Idea.

Businesses

Submission + - Testing an Ad-free Microtransaction Utopia (1889.ca) 1

MrAndrews writes: After reading a Slashdot story about adblocking and the lively discussion that followed, I got to wondering how else sites can support themselves, if paywalls and ads are both non-starters. Microtransactions have been floated for years, but never seem to take off, possibly because they come off as arbitrary taxation or cumbersome walled-garden novelties. Still, it seems like the idea of microtransactions is still appealing, it's just the wrapping that's always been flawed. I wanted to know how viable the concept really was, so I've created a little experiment to gather some data, to put some real numbers to it. It's a purely voluntary system, where you click 1, 2 or 3-cent links in your bookmark bar, depending on how much you value the page you're visiting. No actual money is involved, it's just theoretical. There's a summary page that tells you how much you would have spent, and I'll be releasing anonymized analyses of the data in the coming weeks. If you're game, please check out the experiment page for more information, and give it a go. Even if you only use it once and forget about it, that says something about the concept right there.

Comment Quantifying (Score 2) 212

A lot of the talk has been about the value of marketing vs selling etc, but you asked about how to quantify performance and not get screwed over, so I'm going to try a coherent answer. Short version is: it's hard to quantify, for a variety of reasons. I've consulted on a few projects lately where marketing was brought in to push the product to the masses, with varying results. This is what I've learned:

First, you want someone with experience in the same market niche your product is aimed at. I was in a meeting with a marketer who said he was a perfect fit because he did mobile, though it was games for preschoolers, and we were doing enterprise software. Bad fit. That much is obvious, maybe, but then you'll find the marketer who hits very close to your niche, and with tangible success, and you'll hear about the tens of thousands of sales he got in his first month at his last gig, and you'll start seeing dollar signs floating everywhere... and that is a bad thing.

Before you talk to a marketer, do some work and figure out what your "happy" outlook is like. Never mind units, focus on profit, because when the money starts coming in, the units become irrelevant and all you'll care about is how close you are to breaking even. If you've got an expiry date on your endeavour (the point at which you have to get another job to pay the rent), figure out how long it'll take you to get there, and then merge it with your "happy" outlook and make that your benchmark. "In six months, we need to earn $10,000." Simple, bloody-minded, realistic. Do this before you talk to any marketers, because it will be hard to be honest with yourself after.

A marketer will ask you what your sales goals are, and no matter what you answer, you'll end up with a number based on their market analysis and track record. This is not necessarily a bad thing, but you have to keep it separate from your own analysis of reality. Once you've heard from all your candidates, pick the one who actually listened to you when you spoke. A lot of them don't, and no matter how brilliant they may be, if they're not listening to you, you will end up hating them very quickly. You can't hate your team. At least not right away.

At this point, you've got a best-guess marketer, with a half-decent chance of success. Set parameters: they have X months to deliver Y results. If you're cautious, set it at some fraction of your expiry date. Another good approach is to just say: "Look, you have six months to earn us $10,000, or we're toast." Some people react well to knowing where the cliff lies, some people freak out and leave. But setting a concrete goal gives them focus, and something to beat. In their contract, make that key: you fail at this, you're out.

That said, you are going to spend 90% of that time period thinking you made a terrible mistake. The more time you spend talking to marketers, the more you can see the smoke and mirrors and fishing wire they use to do their thing, and the more it scares the crap out of you. Wait, we're trying to sell this thing based on anticipation and close-up photos of flowers? Seriously? Do I really have to post that to Facebook? I won't have any friends left by the time the product comes out...

Unless the marketer is actively drinking scotch in meetings, you've got to let them do their thing. Because — and this is the sucky part — you're going over that cliff one way or another. If you chose wisely, your marketer will have built a set of wings to glide over the canyon, and you'll be fine. And if not... well, at least you get to go splat with pizzaz.

Canada

Journal Journal: My new career path. 24

More here.

As a bonus , I'll probably soon reveal the unbelievable story of how I acquired my legal knowledge - by doing something nobody else ever has, and which, until now, would be considered pretty much impossible.

I'd rather not, because there is some danger involved, but it's necessary to achieve my goals in an open and transperent fashion.

Advice and help sought and welcome.

Open Source

Journal Journal: Yet another open source failure 14

Trying to print an envelope address in openoffice under linux? What a waste of time.

Do the people who code this sh*t actually ever use it? Or do they never use anything else, so they simply don't know that it's possible to do better?

The Internet

Journal Journal: Every browser is *still* broken. 17

After 15 years, we still don't have an un-b0rked browser. CSS 2.1 was done in 1997, and yet firefox, opera, chrome, arora - they all render differently for non-trivial layouts.

15 years, and they still can't get the basics right. It means that the problem is not the implementation, but the underlying concepts that are flawed in fundamental ways.

And there's no blaming Microsoft or Apple for this fiasco.

Comment Re:I vote troll. (Score 1) 203

In reality, if you have software which cannot make you money directly, it's a very good candidate for making open-source

... because the world really really needs yet another bloated "massive framework" that will take more time to bang into shape^W^W^Wcustomize than doing it from scratch ...

The "I'll give the code away and make money off support" model rarely works.

Programming

Journal Journal: NoSQL+ sprintf() == better. 7

Old technology doesn't die - it get re-implemented when newer ways get too bloated and turn everything it touches into Beavis and Butthead.

In the dying days of the last century (awk! - how time flies) I used to do web cgi using c, same as a lot of people. Used malloc and sprintfs() to insert variables into a "template" and then printf()s to output. It was easy to track memory allocation for such cases, so the whole "OMG you'll leak memory" issue was a non-starter.

Operating Systems

Journal Journal: Bad news for Windows and Linux 9

Remember how Apple captured a generation of users by concentrating on getting their computers into schools? You ain't seen nothin' yet.

One trend that I haven't heard a peep about is how mothers and grandmothers are using their iPhones and iPads to play with their kids. I'm not talking grade-school children, but babies under a year old. I have yet to see a parent do this (play with their baby) with a non-iOS device.

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