Am thinking that it should be trivial to rotate the viewport/camera in the opposite directing, to mostly counter-act the tilting of the world.
Yes it's trivial. The problem is that there will be a terrible lag and the viewport will be shaking all the time.
As if there is a single man in the world would would take a contraceptive that shrank their testes....
Well, if the research would find something that will increase the piece above the testes, I bet many would take it without thinking.
Don't you read your spam?
Who cares? But they sell!
Isn't there a way on slashdot to block "funny" comments? Those years old "jokes" littering almost each science-related thread have no value at all for me.
Yeah! There really should be a "stupid" moderation!
I have seen a sequel, a remake, people fixated on return on investment, and the established developers getting priority over new, unproven programmers.
The problem with the games is not the programmers, but the designers of the games. And part of the problem is focusing on increased complexity of graphics, but not the quality of the graphics or the gameplay.
I don't think BASIC was a teriible language. It was quite good for the 8-bit mahcines. But what language do you learn programming is irelevant. The most important is to learn to think. And the more languages you know - the more you think.
"Only the hypocrite is really rotten to the core." -- Hannah Arendt.