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Comment Re:It's shit (Score 3, Informative) 137

Unfortunately, the project is slowly heading towards disaster as more and more incompetent people have started to contribute (think GSoC gone wrong, permanently.)

Care to elaborate?

The code base is 1) not security audited,

What says it can't be? Also, Haiku is only single user, so at the moment this doesn't even make sense. (pre-beta software is pre-beta)

2) slow as hell

Umm, most 3rd party reviews mention how fast it is

3) assbackwards

This isn't a statement.

4) not having a snowballs chance in hell to work on my 4-way CPU (the memory manager dies under SMP load and must be rewritten.)

Strange, my eight core AMD bulldozer cpu works just fine.

I loved BeOS, but this is not going to replace it.

Patches welcome

Comment Re:Riding off into the sunset (Score 1) 137

I admire their work. They've obviously done some impressive things to preserve that community. I just don't understand them. BeOS hasn't really progressed at all in the past...what? 8 years?

Keep in mind that Haiku is compatible to BeOS on the binary level. Be had an army of paid programmers and made the first preview release in a few years. Haiku *reverse engineered* BeOS with a handful of (mostly) non-paid developers. 8 years no longer seems so long :D

At this point they may as well be hacking on Amiga or Plan9. by the time they're done, we're all going to be running on browser-based platforms that use the OS as a layer to support the fancy proprietary graphics drivers. I'm simplifying of course, but that would sure sap my enthusiasm for an OS project.

Haiku supports a wide range of video cards, and has a modern WebKit based browser. Haiku actually fits your description better than Windows or Linux.

Comment Don't add copy protection... (Score 1) 635

This is the 21st century. 1) Make your software the highest quality possible 2) Advertise it well to your target demographic. 3) Make it cross platform (optional, a lot users generally prefer cross-platform though, Windows, OS X, Linux) 4) Sell it for a low price that is reasonable (tiered pricing is good, student price, etc to get users hooked) 5) Charge for support plans. 6) Support your customers well. If you follow these 6 steps, people will want to *buy* your software. As others have said: "Large software projects do not turn a profit through sales."

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