Submission + - Best language for experimental GUI demo projects 1
My research/tinkering will be along two main lines:
1) Devising entirely new graphical user interface elements, mostly in 2-D, though often in a true or simulated 3-D space. I am working on ways to visualize, navigate, and manipulate very, VERY large data-sets of academic research information.
2) Computer based education software, though of a type never seen before. This will combine some of the GUI elements invented in (1) as well as displaying standard HTML or HTML5 content via a browser engine.
My requirements are:
A) A decent IDE ecosystem.
B) A decent set of libraries, but ones that don't lock me in to a particular mind-set like Swing does in Java. (Boxes in boxes in boxes, Oh My!)
C) An ability to easily draw what I want, where I want and make any surface of that 3-D object become a source for capturing events.
D) Ease of cross-platform use. (So others can easily look at my examples and run with them.)
E) No impediments to open-source licensing my code or for others to go commercial with it either (as I have seen when I looked into Qt).
So, should I just stick with Java and start looking outside the box for GUI toolkits? Or is there something else out there I should be looking at?"