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Comment Re:They're probably right (Score 1) 315

Well, sometimes they are, heh.

However, when there is not a voice on the "pro" side of the equation that is part of the real game, be it serious PvP alliances or heavy-duty industrialists, it's pretty clear that there's a problem.
The casual players often don't understand what's going on, but the serious ones really do. They often understand the implications better than CCP - note the tech moon changes, etc. The serious players are the ones that are canceling their subscriptions.

Comment Re:Hmmm (Score 1) 315

Okay, you, as an ice miner that grinds for isk, are benefiting from one side of the trade.
However, the isk that you spent to buy the PLEX doesn't vanish. It goes into another player's wallet. That player now spends it on ships and items built by the main driving force of Eve, the industrialists.

When buying items directly for Aurum, the industrialists are removed from the equation. They then quit the game - (margins are already mighty tight for production) and CCP is forced to provide more ships directly for cash. At a certain point, you *are* forced to use the microtransactions, because the industrialists have left.
Admittedly, as a player funding your playtime by ice mining, you'll likely quit then, thus further proving my point.

Comment Re:Selling game changing items vs Selling bragging (Score 1) 315

Okay, so you really seem to not understand where things come from in Eve.

Basic lesson:
Just like the food you eat doesn't magically appear in the grocery store, items in Eve are made by players, commonly referred to as "industrialists".
The ship that you fly was built by another player, using minerals mined from asteroids or by reprocessing drops, and salvage gathered by yet another player, be it a new player salvaging where they can find ships or a mission runner salvaging in bulk. Depending on the tech level of the ship, there were also datacores from research agents, likely gained by yet another player who ground standings with a corporation to get access to those research agents, plus other salvage gained by other player corporations that operate in wormholes that they explored to find.
The people flying and blowing up ships are only the tip of the wedge. Logistics wins wars, in RL and in Eve.

Comment Re:Reeks of Desperation on CCP's part (Score 2) 315

Yes, it looks like the VCs are running the place. The new CFO, Joseph Gallo, is a 14-year veteran and former managing director from Citicorp who left about the time of the global financial collapse. His LinkedIn profile claims that he's responsible for the strategic direction of the company.

Comment Re:Hmmm (Score 1) 315

Confirming that you aren't able to grasp how the Eve economy works.

Discuss the difference between a cash->PLEX->isk->items transaction and a cash->PLEX->Aurum->items transaction, with particular emphasis on the player economy. Extra credit: What happens if the system ends up being like the first deployment of the Ishukone Scorpion (originally planned to require a player-built Scorpion in trade, but changed to just ship-for-Aurum after it was "too hard" to implement)

Also, discuss the impact of paying for faction standings on T2 production. Show your work.

Comment Re:They're probably right (Score 1) 315

How PLEX works with the economy has also been explained repeatedly.
I can do so again if you really don't understand, and are not being intentionally obtuse to try to make your point.

Assuming that you really do know about how PLEX work, now contrast that with a system where items are sold for Aurum with no interaction with the player-run economy.

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