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Comment Re:The real solution (Score 1) 382

As the very first sentence I wrote started, "One of the reasons...", I'm not sure where you got the idea that I "honestly think that competition to lower prices is only achieved through skimping on quality or reliability..." Obviously I don't. Read more carefully before replying please. ;)

That said, as others have pointed out, a sanctioned and regulated monopoly is not necessary in the example you cite.

Limiting competition is indeed the goal of a regulated monopoly -- that would be the reason we use the word "monopoly." However the goal here is not inherently to allow a single entity to profit in as much as it is to make sure a scarce resource (telephone poles, underground conduits, water pipes, etc.) are used to best effect. The only other alternative is to have the government own the infrastructure and provide the service themselves. I don't think that's a good idea either.

If you honestly think free market competition is the best way to go for crucial infrastructure services, I point you at California's electric power fiasco as evidence you are very wrong. California did exactly that in 1996. Now prices are high, supply is low and you get to enjoy rolling blackouts every summer! w00t!

Comment Re:The real solution (Score 2, Insightful) 382

One of the reasons for enforced monopolies is that for an infrastructure service that is considered "crucial", like electricity, phone and water you don't want the inevitable pressure to cut costs by scrimping on reliability in order to compete. That is why these enforced monopolies are, in theory, regulated heavily.

Of course, I personally don't think that precludes heavy competition with heavy regulation, but what do I know. :)

Sci-Fi

Greg Bear To Write Halo Trilogy 73

SailorSpork writes "Many gaming websites are reporting that Hugo and Nebula award winning sci-fi author Greg Bear will be writing a 100,000-year prequel trilogy to the Halo series, focusing on the Forerunners and presumably the construction of the Larry Niven knock-offs. Will he be able to balance the needs of his hard sci-fi fanbase with the Halo fans' need for a soft introduction to 'chapter books?' Despite my sarcasm, as someone who considers both of them guilty pleasures, I am actually really looking forward to seeing how he handles this."
Image

Managing Humans 87

Kylar writes "For those of you who have already discovered Michael 'Rands' Lopp's blog Rands In Repose, I congratulate you, as you are clearly an intelligent audience. For those of you who haven't, or for the less discerning (or, perhaps less blog-oriented), this book provides an excellent entry into the writings of Rands. Containing edited selections from his blog as well as new material, Rands uses many anecdotes and stories to convey a startling amount of deep wisdom into the facets of the Silicon Valley programmer, and a bevy of tools that are helpful in attempting to herd, er, manage them." Read below for Tom's review.
Iphone

Free Skype Client Lands On the iPhone 150

CNet is reporting that a free Skype client will finally be landing on the iPhone this week. Unfortunately some are saying that it seems many of the "critical" pieces of functionality are still missing. While the Skype engineers claim their native client will offer better audio quality (because there is no need to route through another server and transcode audio) they are still missing text messaging, file transfers, and integrated voice mail. Since the iPhone does not allow for multiple programs running concurrently, many are expecting existing multi-function apps like Fring and NimBuzz to continue their reign at the top.
Google

Google Launches Free, Legal Music Downloads in China 141

Wired is reporting that Google has a launched a new music download service in China to better compete with the leading search company there, Baidu.com. Offering some 350,000 songs, a number set to rise to somewhere in the neighborhood of 1.1 million in the coming months, the library includes both Chinese and foreign artists signed by Sony Music, EMI, and Universal Music. Proponents of the new service are also hoping it will combat illegal music downloads simply by offering higher quality songs for download. There are no immediate plans to expand this service beyond China.
Games

The Survival of Survival Horror 57

Rich writes with this excerpt from GameTopius: "When it comes to pacing and combat, Resident Evil 5 is being compared to Dead Space, as opposed to its previous peers, Silent Hill, Clocktower, and Siren. This is understandable: Resident Evil 5 is joining Dead Space in a new quadrant of the survival horror genre. These games are akin to survival horror in their look and style, and sometimes in the trappings of their stories, but when it comes to gameplay, they are faster paced, and emphasize tighter controls and tactical decision-making, not the ability to use as few bullets as possible on hard-to-hit monstrosities. The reasons for these gameplay changes have been carefully examined by designers and gamers alike."

Comment Rigid rules suck (Score 1) 74

All I can really say is as a GM back in the days of 1st and 2nd edition (I stopped playing once WOTC took over), the fact that there were no specific rules for certain situations is exactly why it was fun to play. The GM could make up whatever was necessary to move the game along without having to worry about some player screaming about the rules. Most of the folks complaining about the lack of ability to role-play with the new ruleset -- this is really what they mean. If you want rigid game mechanics, play a video game.

PC Games (Games)

February 2009 Indie Game Round-Up 27

gametunnel1 brings us the February round-up of reviews for recent independent game releases. The top game this time around was Crayon Physics, which was also celebrated at the Independent Games Festival. Also scoring high were Ragdoll Cannon and adventure game Emerald City Confidential, about which they say, "The game is set in the mythical land of Oz, but not quite the same one as the movie/books. Rather than a cheery and fun-filled world, Oz is depicted like a 1940s film noir, so things are much bleaker. ... The highlight of the gameplay would have to be the gathering of information, via investigation of the environment or questioning characters in the game. Talking to characters for leads and clues is fun, especially since sometimes you'll have to figure out if what they're saying has any significance or not."

Comment Re:Did they actually use all $10K? (Score 1) 223

God spare you from the horrors of spending 30 seconds to find out before posting.

Obviously I did, or a) I wouldn't have made the coffee reference, and b) I wouldn't have mentioned the open source software part.

So since you seemed to have found magically invisible information at the page you linked, perhaps you can share it with the rest of us?

As I said, $10K is hardly enough to live on so they either had money coming in from somewhere else, developed the whole game in a week, or they are not human.

Games

World of Goo Ported To Linux 223

christian.einfeldt writes "Lovers of both games and Free Open Source Software will be pleased to see that the popular indie puzzle game World of Goo has been released for Linux. It was designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their gooey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."
Games

An Inside Look At Tabula Rasa's Failure 44

Massively notes a couple of posts from people who worked at NCSoft while Tabula Rasa was in development. Adam Martin says the lengthy, wandering development cycle led management to push it through before it was ready. "Very late, they eventually hit upon a good formula, a good core game," but, "Before they could actually make that game, a difficult decision was taken to push the team to the wall and force an early beta test." Scott Jennings suggests that early warning signs, like the tepid reaction to the beta, were largely ignored. "One of the mantras that went around production discussions after Auto Assault's launch square into the pavement was that if you can't get people to play the beta for free, you have serious, serious issues. Tabula Rasa had those issues. Not as bad as Auto Assault — there were people doggedly playing every night and presumably enjoying themselves, and metrics were duly assembled to measure every movement those testers took. But it was pretty clear, at least from my completely disassociated and busy with my own thing viewpoint, that there wasn't a lot of excitement."

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