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Comment Re:simulator? (Score 1) 167

You have it exactly back asswards.
A simulator simulates how and emulator emulates what.
If I develop an exact description of the hardware down to the individual registers and control paths, that is called a simulator.

Ah, I see, when I control a virtual airplane the program is behind the scenes calculating all the mechanical, electrical, and {aero,hydro}dynamical forces, from the engine, from the control cables, from the landing gear, from everything, all the time, so we can call it a flight simulator. Oh wait, it doesn't! It just makes a rough estimate of the aerodynamical forces, to what you would expect it to behave. Then according to your (wrong) definition, we should call it a flight emulator.

Comment Re:simulator? (Score 2) 167

Did you read the article? He defines simulator as a layer between the application and the OS.

I didn't RTFA, but let me point out that his definition is one way to implement a simulator. Let me summarize it for you:
Simulator: functionality, what it does.
Emulator: function, how it does.

A simulator mimics the real thing but isn't.

Both do it, only the objectives are different.

Comment Re:Eyes are Brains (Score 1) 105

Can you provide me a reference for the experiment you mentioned? It seems odd that motion circuits would be connected only to rods, as they get saturated pretty easily (in other words, wouldn't work in daylight conditions), and I didn't find any mention to it in [1]. Aren't you actually exploiting an artifact of binocular vision?

[1] Gollisch, Tim, and Markus Meister. “Eye Smarter than Scientists Believed: Neural Computations in Circuits of the Retina.” Neuron 65, no. 2 (January 28, 2010): 150–64. doi:10.1016/j.neuron.2009.12.009.

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