Comment If so (Score 1) 1
If so, maybe they should bomb each other back to the stone age.
If so, maybe they should bomb each other back to the stone age.
Notch has made at least 17 games in addition to Minecraft.
Funny Farm, Luxor, Carnival Shootout, MEG4kMAN, Left 4k Dead, t4kns, Miners4k, Hunters4k, Dungeon4k, Sonic Racer 4k, Dachon4k, l4krits, Blast Passage, Bunny Press, Breaking the Tower, Infinite Mario Bros, Minicraft.
Yup, watch that episode of TBHS and post in his corner of the element14 forums for more advice. He and other gaming accessibility minds frequent it.
http://www.element14.com/community/community/experts/benheck
You should also make your way over to AbleGamers.
The whole purpose of copyright is to make sure artists get paid for their labor.
No, that's exactly half its purpose. The other half is to get works into the public domain after a limited period of time, something right-holders are fighting tooth-and-nail to prevent. Copyright law becomes a mockery of itself when that limited period can be extended an unlimited number of times.
I love Slashdot. Even when someone is right, they're wrong.
I use noscript religiously, there is nothing about the gawker websites that need javascript, but all you get is a nearly blank page if you don't enable javascript.
Best argument for noscript I've ever read.
Here's the very strange thing about that error. I have a scan of that issue of Byte and it does indeed say 553 there. The article also has a circuit diagram, again showing a 553. If you look at the original Redbook schematics, it also shows a 553 quad timer. There is even advert for 553 quad timers on page 174 of that issue of Byte. I've also seen a post online from someone with a 553 chip in an apparent timer circuit asking about it's identity. All that and no datasheet or cross reference for a 553 quad timer can seem to be found. My best guess is 553 comes from an imprinting error on actual 558 chips.
That's gratifying. I'm glad I was able to brighten your day.
Feel better?
Well spotted. I recently learned how the paddle interface worked when reverse-engineering an old Apple II game. Even though I cut my teeth on an Apple II, I never knew how the circuit actually worked. When I saw the 6502 paddle code in the game it made no sense to me until I examined the Apple II's schematics. Then my mind was slightly blown. Just another one of those brilliantly simple hacks that riddle the Apple II's design and make it an almost magical device to me.
Our 'rights' granted to us by the state
Constitutions don't work that way and it's dangerous to think they do. They do not empower citizens, they limit governments. Civil rights are inherent. If you don't understand that, you have already given up your freedom.
I feel bad for animals in bad shape, like that. But it honestly sounds more like a human-rodent relationship. It comes around for food, but otherwise doesn't care.
Dogs are great though. They actually love the shit out of you. Man's best friend, ftw!
Sadly true. I've had cats all my life, but no matter how great you think you and your cat are together, they will leave you flat for a better meal somewhere else. Cats have no sense of loyalty.
It might make it easier, but it doesn't necessarily make it better, and it certainly doesn't make it good. It's still garbage coming in. MPEG2 motion estimation is not sophisticated enough to ever be good. I can't speak for MPEG4 or BluRay but I would not expect it to be any better, just possibly finer grained.
>But 48fps is simply smoother, and just as they are able to fake up 3D on films that were never shot that way, they will be able to digitally fake up with the extra frames between every 24fps frame and re-release all those old films in Astounding 48 FPS, New and Improved, Digitally Remastered, For a Limited Time Only....
Yeah, my TV did that (interpolated 24fps into 120fps) until I turned it off "motion enhancement". I hated the effect. Somehow the picture seemed artificial and less clear even though the action was arguably smoother. Motion interpolation is much more well understood and easier to implement than faking 3d, but it still produces bad results.
Motion interpolation generally only works well for a very small subset of common visual imagery. Complex motion confuses it, often obliterating the original motion which makes things look subtly unreal, dreamlike, or otherwise confusing to the viewer. Discreet sampling and reconstruction filters, which are guaranteed to be sub-optimal, intensify the problem. When the video source is a DVD or some other video that's been wrung through the motion estimation process at least once already, it can only get worse. Garbage in, garbage out, Chinese whispers, turd polish, and all that rhythm.
Marriage is the triumph of imagination over intelligence. Second marriage is the triumph of hope over experience.