Submission + - Improbable announce massive distributed simulations OS (alphr.com)
ggambett writes: From the article: It's not really an operating system, so much as a software layer running on distributed hardware that lets you build scalable data simulations and worlds that are persistent. If this sounds complex, it’s because it is. In gaming parlance, the concept is best explained in the context of massively multiplayer worlds – up until now, the available technology has placed hard limits on how many players can co-exist in a virtual world at any one time. SpatialOS is designed to change all that.
SpatialOS could, for instance, let us build digital sandboxes to simulate the complex impact of driverless cars on a city, or build huge worlds to explore in virtual reality, or let a small development company build an epic MMO game with a landscape the size of Wales that evolves whether you're in it or not.
SpatialOS could, for instance, let us build digital sandboxes to simulate the complex impact of driverless cars on a city, or build huge worlds to explore in virtual reality, or let a small development company build an epic MMO game with a landscape the size of Wales that evolves whether you're in it or not.