Comment Re:some of the ticket game are rigged on % payouts (Score 2) 22
Unlike casinos where laws require them to pay out at a certain percentage, these ticket and arcade games are not regulated. This means that kids are being exploited and cheated much more harshly than adult gambling.
I used to work in the arcade industry...I owned two and operated machines.
Ticket and arcade games ARE in fact regulated. Furthermore...most states have very strict laws regarding anything that can be construed as a "game of chance". The fact that Keymaster went un-noticed for so long says more about the lack of enforcement and the unethical practices of modern vendors. The minute a game has an option locking out a win based on anything other than skill, it becomes a game of chance. That makes it illegal in most states. Don't forget, pinball...an actual game of skill...was 100% illegal for many many years due to being classified as gambling machines. Why? Because that happened a lot in bars. I could go all day about the various features added to pinball over the years to counter this...at least until it was proven to be skill in court.
"Redemption games" as we call them aren't anything new? Wanna know how places got around gambling laws but still had "slot machines"? They were technically vending machines. You put your nickel in, it spun the reels. You got a pack of gum...and maybe a few extra cents. Was it gambling? Hell no. You're just buying a pack of gum with added excitement. But I bet...if you saw rows and rows of these...you'd go "wait...these are being used to gamble!" and would cry foul.
The manufactures shouldn't have put these features in the games...but one can argue the responsibility ultimately lands on the end-user to not be a dick. It's like I'm totally allowed to buy a 5kW Collins AM transmitter. This doesn't even count the fact I'm a licensed ham and could operate it within the limits of my license; it's totally legal to just buy one. Fire trucks....I knew a place where one could buy decomissioned fire trucks. Did you need to be a fire department? No. We literally bought one as an amusement rental company to drive to sites and use to fill dunk tanks; then park it there and let the kids look at it.
If you pay attention...a lot of ticket based games will always dispense at least one ticket; or they at least have the option to always dispense a ticket. It's not always turned on...but satisfies the "gives you something" requirement.
Okay...I digressed a bit. The point I'm trying to make is the problem is two-fold...and it's not good. Part of the reason I walked away from the industry was the fact it was getting far too commercial and far too unethical.
One example is the claw machine. Did you know that even if you manage to grapple a item from the pile, the setting to where the claw loses its grip and lets go can be set to as low as 1 second? So unless that item is right next to the drop-bin, its going to fall back down before you can move it.
Look...you're not wrong...but you're also not right.
The cranes I operated...and even the last few I worked on; they weren't complex enough to count how long the gripper had been closed. They were far far stupider than that. Inside the mechanism on top of the gantry, where the motor lives, there are a series of switches. One of these switches measures slack on the claw's string. The machine has two settings for the claw; grip and hold. The delay is how long it takes the string to become tight. It does not know how deep the calw is. You drop the claw...it runs the motor for an amount of time; that amount of time is usually set to allow the claw to hit the bottom of an empty cabinet, plus a few inches. Grip relay fires, grip voltage is applied to claw. The motor starts winding up the slack to raise the claw. Once that line becomes tight, it switches to hold power. There's no random delay...and the trickery isn't in this operation. It's simple physics....the further down the crane is in the bin, the earlier it'll kick the hold voltage.
So why doesn't stuff stay on there? Well...when I operated them it's because that was part of the skill. Once you figure out there's less grip going up...then you should figure out it's about placement and distribution of weight. Too much weight on one tine and the claw won't hold; but you get that stuffed bunny balanced on all three and you can pull it from the bottom corner...all the way to the opposite corner...with no problem.
Again...I tested and calibrated my machines to make sure this was possible. Not every operator does...and some of them should be fined for it as I've literally seen machines that were set to not allow a win. *THAT* is unethical my friend...but it's not a fault of the machine. In fact, I was the kind of guy that if you came in and spent a few bucks letting your toddler play games...I'd let them play the special toy crane that was 100% win.