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The Corporate Invasion of Second Life 62

Tyburn Franklie writes "Second Life is entering its 'second phase'. With big-name brands colonizing its virtual earth and the media getting worked up into a frenzy of hype, the alternative world is looking more and more like the old one. There are even worries about virtual office etiquette (sorry guys: no guns in the office). And now Linden Labs has words of warning for would-be corporate warriors seeking a Second Life: 'If you are not authentic and do not offer anything to the community, you are likely to be ignored, at best.' Sage advice — whatever world you're in." A lot of overhype here, I think.
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The Corporate Invasion of Second Life

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  • a necessity? (Score:3, Insightful)

    by thelost ( 808451 ) on Tuesday November 14, 2006 @01:39PM (#16840158) Journal
    does anyone else think that this is a necessity of the maturation of a 'cyber' community. Honestly I think that companies will find 2nd life a bit of a red herring and the hype will soon vanish, but only because I don't think virtual communities are advanced enough. give 'em a couple more years and it might be a different matter.

    Am i the only one who finds 2nd life totally unplayable because of it's atrocious graphics and nightmarish controls?
  • Paint your wagon (Score:3, Insightful)

    by SpacePunk ( 17960 ) on Tuesday November 14, 2006 @03:34PM (#16842238) Homepage
    Watch the movie, other than the bad singing it's an analogy to what is happening to the net. At first it was a kind of 'wild n wooly' thing, but eventually civilization moves in. Same is happening with Second Life. Eventually people will move on to other virtual worlds because Second Life is becoming 'too civilized'.

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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