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How To Be A Real Game Journalist 36

InsertCredit and some of the other game-journo sites out there took issue with the Game Career Guide's How to Be a Game Journalist feature. So, they've responded with their own opinions. There are 12 entries in total, each with a refreshingly cynical approach to what they do. From Tim Edwards' post: "So what do I do? I'm deputy editor of PC Gamer. Half my day is spent on the phone — talking to the PR reps that act as the gatekeepers to games industry and talking to our freelancers who write up to half of the magazine. With them, I'll commission copy, talk through their work, chase up any late text or missing elements. Meanwhile, I'll talk through pages with our art team — because magazine journalism is 50% writing, 50% making the words look pretty. 50% more of my time is spent talking through mag strategy: what's to be our next big review, how the flat-plan is shaping up, what we should put in the next issue. And my final 50% is spent working on copy — writing or re-writing. And yes, I'm well aware that there are many halves to a whole."
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How To Be A Real Game Journalist

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  • Advice (Score:3, Insightful)

    by SamSim ( 630795 ) on Thursday November 02, 2006 @05:29PM (#16694941) Homepage Journal

    What I've gleaned from, well, reading gaming magazines over the years is that you just need to get a single fact through your skull before joining this career: being a videogame journalist isn't playing videogames for a living, and being particularly good at videogames will not make you a better videogame journalist, or make the job more enjoyable. This not a fun gaming job. The majority of games are mediocre, and when you get home at night playing videogames will become the last thing you want to do. This is a *journalism* job - you should go for it only if you like the idea of journalism. You are *writing* for a living. Writing hard and fast and to deadlines.

    Obviously there are people out there who love that idea, and I wish you the very best. I think it was Amiga Power whose policy towards hiring was that it was easier to teach a writer to play games than to teach a gamer to write? And they went down in history.

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