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Life Behind The Counter 81

MTV Games has a run-down on a blog that relates what it is like behind a videogame store counter. The blog, DayintheLifeofVideogames relates the best and worst moments from their unique perspective on the games industry. From the article: "So pity the game store employee anxious to sell apples to people shopping for oranges. 'I die a little bit inside each time,' Post said. 'I think people are afraid to take a chance.' He gets just that close to getting people to buy the good stuff, but he said that if people haven't seen a TV commercial for a game, it's very hard to sell them on it. And cheer Post and Whitman for their acts of retail kindness, like warning customers buying EA's recent 'NFL Head Coach' that it doesn't actually let people play football. 'I warned two people, and both of them said, 'I'm glad you told me. I don't want it now,' ' Post said. 'You want to make the sale, but you don't want the guy to go home and say, 'That guy doesn't even know what he's talking about.'" It would be against the scriptures not to mention the most holy of holy books at this juncture. Yay, though I walk through the shadow of the non-believers, always do I keep the Acts of Gord in my mind.
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Life Behind The Counter

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  • Again, Steam (Score:5, Interesting)

    by Pharmboy ( 216950 ) on Monday October 09, 2006 @07:55PM (#16372237) Journal
    Another advantage of Steam: Many games have playable demos you can try before you buy. Many other good games do too. This used to be much more common, such as Duke Nukem 1,2 3. And yes, they promise that there will be a demo version of Duke Nukem Forever as soon as it comes out... (swear to you)

    Shareware isn't dead, it has just evolved. Anything that you make worth selling should be worth letting someone try out for an hour or two (or a chapter or two) first.
  • what a bunch of crap (Score:2, Interesting)

    by abradsn ( 542213 ) on Monday October 09, 2006 @08:03PM (#16372321) Homepage
    I own a video game store, and the first couple paragraphs are hugely wrong as a whole... except for the people with birds on their shoulder part, as I've seen that too.

    For one thing you don't know what has not occurred yet. That is called a guess. For another women/girls like videogames too. Maybe not I New Jersey, but In Washington State they do.

    The people are also no stranger than you would get in say a Jack in the Box, or a Mervyns. Which is not to say that those people aren't strange too.

    Anyway, just ignore this stupid article. I wish that I had.
  • My experience.. (Score:4, Interesting)

    by Anonymous Coward on Monday October 09, 2006 @08:42PM (#16372731)
    I worked in a gamestop for a year and a half (granted a few years back but still) and I don't feel like these guys at all. Sure it might be a lot different if you actually own the store but...

    For a context the year I worked included the GC/360 release year.

    For a simple sales monkey the gig was pretty straight forward. For most of the year the load was pretty light and generally we had a lot of free time to just tidy up the store, chat, or just play the video game demos. Around Christmas (especially after) was busy and we always had a line an a sea of stuff to package for resale behind the counter but that was really the worst of it.

    The only things that we had to do (at the time) was push the subscriptions to game informer, which in all actuality was/is a pretty good magizene (I still get an issue for free somehow as part of a subscription) and try to sell warrenties/strategy guides. Fortunetly our boss was pretty lax and we really only had to push the subscriptions.

    Overall the crowd was also a good mix. Sure you got a lot of guys coming in and many buying Madden, GTA, etc but we also had a fair amount of females (mostly buying for someone else), parent/children, and the 'hardcore' crowd looking for the rare/older stuff or the cult hits.

    People in generally were pretty receptive to our advice. We always made sure to warn parents about M rated games and many of them seemed pretty grateful to know about it (though their kids weren't) and often gave some recommendation. If you try to force a game on someone they're going to think you're full of it usually but being able to offer advice or recommend a game similiar to another game usually ended up with most people leaving with a decent game.

    To me it kinda sounds like the people with the blog are more of the type of gamer who focuses on the genre pushing, artistic style , or in generally the type of games that usually don't make mainstream but are what makes gaming worth it for most of us. I enjoy the games as well but I feel like you have to understand they're not for everyone and games are about fun. Plenty and plenty of people buy and play Madden and have a blast why should you try to dissuade them from that*.

    There's also a good chance that working there will be one of the best (not pay wise) job's I'll ever had. It was a blast.

    *Other than the fact that EA is a terrible company.
  • by marshallbanana6 ( 992780 ) on Tuesday October 10, 2006 @02:24AM (#16374855)
    I too, like many Slashdot readers probably, have spent some time working at a games shop. I worked for a year at a local shop in a relatively small city in Iowa (150k pop. or so). http://www.videogamedepot.com/ [videogamedepot.com]

    I worked this year during about the exact midpoint of the current gen's lifetime, when the PS2 was pulling away, though you had some great releases on GC like Viewtiful Joe, and Soul Calibur II (the GC version sold WAY more than the other 2) and the Xbox was actually starting to sell. We had a large collection of used "classic" games as well as quite a large selection of imports. We had movies, anime, all the usual game store stuff. Unfortunately, most of our import sales were online sales, and since then the online business of the store has declined dramatically.

    Being a gamer, and quite a geek, I was of course excited to sell the people the games I liked, and got rather dissapointed on the days when all we would see were a few people looking for the new Madden, etc. But I did make a point of knowing about even these games, even though I hadn't really played much of them. I learned a lot from my co-workers' experiences as well, and became quite a bit more knowledgable about video games than I was before.

    The best part about it was the fact that we had a policy to tell it like it is. We never lied, but we never said "buy that" or "don't buy that" without a reason either. It's just a matter of understanding what your customer is looking for, and making your best effort to sell them exactly what they want to play, even if you don't like it. In other words, don't try to dissuade people on entire genres, but rather on the worst games of each genre.

    Did I like working there? Heck yes! Was it rediculously annoying at times? Oh yeah. Would I do it again? Maybe, but not long term.

    One other thing I found to be very different in my experience was the last section about playing less since working there. My game playing habits increased tenfold while working at VGD, largely due to the discount I received.
  • by elrous0 ( 869638 ) * on Tuesday October 10, 2006 @09:56AM (#16377239)
    Yeah, and let me give you the flip-side to that--having once worked as a clerk/manager in a game store myself. Hiring the uber-gamers and being known as the "it" place to go for game advice often produces:

    • A group of loser kids and teenagers who hang around your store every day after school, never buying anything and scaring off real customers
    • Arrogant employees who chase off customers by bad-mouthing their favorite console/genre/controller setup/etc. ("You play FPS's with a gamepad?!?! Well *I* only use a Keyboard/Mouse, it's the only way to *REALLY* play...Hey were are you going, sir?")
    • Employees who would rather sit around playing the latest games all day than provide any customer service or keep the store clean
    • Customers who come to your store for advice on games and consoles, then actually go buy them used for a lot cheaper at half.com or amazon.

    Not to say that your employees should be a bunch of gaming dunces, but they should also keep in mind that they're working in a business, not their own personal arcade.

    -Eric

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