Jaffe Ditches Games With Stories 154
1up reports on David Jaffe's latest post to his blog, where he rails against games with stories, claiming that moving forward he'll be all about play for the sake of play. From the article: "Jaffe goes onto explain his thesis, believing many modern cinematic games don't properly play upon the raw 'real' emotions videogames can elicit: tension and release, fear and anxiety, triumph and defeat, and confusion and joy over challenges. We're wondering how Jaffe intends to make us cry without playing up the story elements, but we're interested in seeing him try. Maybe Project HL will simply feature an extended Path of Hades sequence ripped from God of War. I simply loved climbing those spiked poles for over an hour."
Here's the link to the blog post - skip 1up (Score:3, Informative)
Why someone would put up a news post with a link to a news post about a blog post is beyond me - unless they just wanted to drive traffic to 1up
Hades (Score:3, Informative)
Jaffe Ditches loves games with story... (Score:5, Informative)
Re:no story? Baloney (Score:4, Informative)
The plot is the fairly static concept of what you're doing, while the Story is the narrative that slowly exposes the plot. The old games had a plot, but they lacked any sort of narrative short of an end-game sequence. This has been hashed, rehased, and hashed again every time this subject comes up on Slashdot; always to the same conclusion.
Sorry.
Please deposit 25 cents for another lesson.
Re:no story? Baloney (Score:3, Informative)
You consider an ending sequence to be the same thing as a narrative story? Ooo-kay.
It made it into the Midway Arcade Treasures 3 [wikipedia.org] pack right alongside Rush 2049. So it must be at least somewhat well remembered.