Efficient 2D Animation Software? 64
jack hunter asks: "I just found out about MOHO, a software that minimizes frame-by-frame tweening in 2D animation via the usage of a 3D concept --- bones (among other things).
Believe it or not, prior to this, I thought Macradobe Flash was the only affordable animation software, and I was prepared to do frame-by-frame grit-work for my budget-wise animations. Anyway, I've learned my lesson: there are more powerful pieces software out there, and there are those who know of them. What do you use to animate? If you use Flash, do you use any add-ons/components or special techniques to make things more efficient?"
2D animation software (Score:5, Insightful)
After Effects is an industry standard package, and it costs about the same as Flash, last I checked. One of it's most powerful features is the scripting language. It helps to create procedural animations which can be difficult to do by hand.
You also might want to consider doing 2D animation with a 3D package. Most of my time 3D time was spent learning Maya [autodesk.com]. The strength that 3D animation packages have, is that they get used more often for character animation than the 2D packages, therefore they have a lot more tools forcharacter animators such as bone structures and deformations. A lot of them have physics packages that can help automate certain types of animation. Most 3D packages also come with built in scripting languages for procedural animation.
The down side to 3D packages is the intense learning curve. At last count, I heard that Maya had over 80,000 commands. These are huge and complex software packages. The proprietary ones also tend to cost quite a bit, although Blender [blender.org] is free as well as open source.
A lot of what software to use depends on what kind of animation you want to do. Are you doing short character animations? Are you doing experimental stuff? Are you Rotoscoping? If you tell us a bit more about the type of animation you want to do, we could be a bit more specific in recommending specific packages.
Other thoughts:
--I know that Photoshop and ImageReady can be used to animate between layers ( but involves a bit of hackery to get it to work well).
--The integration between Photoshop and After Effects is really nice. It's one of the reasons AFX is used so much in television.
--FilmGimp/Cinepaint [cinepaint.org] has been used for wire removal and image clean up for a while in the FX industry, I have no experience with it.
--I know that there are also some animation plugins [google.com] for the Gimp [gimp.org] that have been written. Again, I have no experience with these.
Regardless of the tools, there is always a steep learning curve, and there's always seems to be a lot of work coaxing the software program to do what you want it to do. If it's not coming easily, it's because we still have a lot of work to do in developing great animation software.
Good luck, and have fun.
Synfig is better (Score:3, Insightful)
PlasticAnimationPaper (Score:2, Insightful)