Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×

Vanguard Beta In Trouble? 176

Heartless Gamer writes to mention a blog post exploring potential problems with the Vanguard Beta. The hardcore MMOG in development by Sigil has had some rocky times of late, and it sounds like the beta testers are right up at the top of the list of problems. From the article: "To the detriment of Vanguard, they (Vanguard's community) will protest any implementation that even remotely resembles a mechanic within World of Warcraft. Good or bad, it doesn't matter. If it's something within WoW, they want it O-U-T. Likewise, if you are from WoW, they want YOU out, too. They've already succeeded in driving out many of those testers. They're long gone and I can't say I blame them." Read on for other sites' commentary on this issue.
This discussion has been archived. No new comments can be posted.

Vanguard Beta In Trouble?

Comments Filter:
  • Keep 'em out (Score:3, Informative)

    by jasonmicron ( 807603 ) on Thursday May 25, 2006 @01:02PM (#15402899)
    Vanguard has been advertised as a hardcore-only game since it's inception. I actually like hell levels, grinding and slow travel. It gives me the feel that I'm actually in the world and not just playing a game. I want immersion in an MMORPG, not another game.

    There is something to be said for having to wait for 30 minutes for a boat ride from Freeport to Butcherblock with islands to visit on the way. It keeps people more inclined to explore their current environment instead of looking for the fastest way to level up and going to the appropriate zone to do that.

    I do hope the game lives up to what it is being advertised to be.

    And I'll say it one more time: THEY HAVE BEEN ADVERTISING THAT THEY DON'T WANT THE "WOW" CROWD FOR YEARS. That alone has driven up their popularity with the hardcore MMORPG gamers because honestly, very few hardcore people even PLAY WoW to begin with.
  • by Alzheimers ( 467217 ) on Thursday May 25, 2006 @01:59PM (#15403408)
    Roleplay is a little difficult because there really isn't an Avatar running around.

    Actually, I'd be inclined to disagree. In Eve, roleplay takes it's form in Corporation Management. So you can't pretend to be a dancing catgirl. Instead, you take a leadership role that requires the player to act the part. Be responsible, smart, and decisive. Or you can choose to be a pirate, ruthless and coldblooded. So you just wiped out someone's work for a month in thirty seconds. He should have payed the ransom.

    Interpersonal politics make a huge part of the Eve experience. From forming alliances to elbowing out rivals, the role playing element of Eve isn't dictated by the cute and fuzzy animated cartoon, but by the results your actions bring. The hand-off approach from the creators really pays off when your corp takes over a new zone to bring it's own brand of order. You *can't* script that.
  • by toolie ( 22684 ) on Thursday May 25, 2006 @03:48PM (#15404415)
    I'm gonna have to ask you to clarify that. Define "hard". Keep in mind that "takes a long time" isn't hard, it's annoying. Something that requires skill is hard. Something that just anyone can do over a long period of time isn't hard, it's boring.

    That is the same crap a bunch of EQ2 players think is hard. Needing to wait days or hours in realtime for something that can be killed in 30secs isn't 'hard', it is completely assinine. Hard requires some kind of skill, not how much you can ignore real life and how much caffeine or other stimulants you can pump into your body to try to stay awake through the ultimate in boring.

    If a mob is spawned that you need when you get close, but completely devastates you so that you have to try multiple times to kill - that is hard, challenging, and fun. If the challenge is in how long you can wait in one place for something to happen, that isn't hard or fun.

    One thing people constantly say is that finishing a long (timesink-wise) quest or getting a super-rare spawn to advance a quest gives them a sense of accomplishment. I don't think people realize there is a difference between the feelings of 'relief' and 'accomplishment'. The feeling of finally not having to wait for a long-spawn or other stupid timesink is a lot closer to that of relief than accomplishment.

The moon is made of green cheese. -- John Heywood

Working...