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Carmack Considers Cell Phone MMOG 78

fistfullast33l writes "John Carmack's new cell phone game Orcs and Elves, which debuted at E3 to some fanfare, has led the famous developer to think about expanding his mobile gaming presence. Carmack said in an interview with CNN that he is interested in a massively multiplayer sequel. 'I have absolutely no interest in going and competing with Blizzard in the high end of that market, but a cell phone version might be interesting,' Carmack is quoted as saying. Even more interesting is his comment in the interview that game engines really overlook security. The article indirectly quotes him as saying 'while id Software is especially careful to lock down its game engines, companies that license and make changes to those engines often aren't as focused, which could open the door to disaster.'"
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Carmack Considers Cell Phone MMOG

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  • Data Cost? (Score:5, Interesting)

    by falcon8080 ( 975701 ) on Thursday May 18, 2006 @01:32PM (#15358941) Homepage

    A cell phone MMO is great and all but what about the cost of data?

    Last time I checked it cost a small fortune per KB. I know you can get unlimited bandwith for a price, but that would be a price ontop of the monthly subscription price...
  • Re:Data Cost? (Score:2, Interesting)

    by 1101z ( 11793 ) on Thursday May 18, 2006 @01:39PM (#15359025) Homepage
    A lot of us already pay for unlimited data, or our jobs pay for it so that we can do your jobs from anywhere in an emergency.
  • by SloppyElvis ( 450156 ) on Thursday May 18, 2006 @01:50PM (#15359149)
    I know Carmack wasn't going after the WOWs of the world, but the possibility occurred to me that it might be cool to have a cell phone client for a PC virtual world - perhaps affecting the world in non-traditional ways.

    Would you like to mash a few cell phone buttons to craft yourself something nifty for your return home?

    How about an opportunity to influence factors that aren't controllable through the PC, like beasts or items? For example, play a beast vs. beast minigame against other cell phone users, and the winner will recieve more power or loot in the PC world or something like that.

    As an alternative input device, the cell phone has some interesting possibilities. If you consider cell phones equipped with GPS, you could conceivably have a very interesting dynamic to the gameplay based on actual location. I see many possibilities for making this a fun gaming tool rather than the minesweeper handheld it is today.

  • Re:Data Cost? (Score:3, Interesting)

    by joeljkp ( 254783 ) <joeljkparker.gmail@com> on Thursday May 18, 2006 @02:39PM (#15359608)
    T-Mobile does unlimited data for an extra $6/mo.

  • Re:Is is any good? (Score:4, Interesting)

    by XXIstCenturyBoy ( 617054 ) on Thursday May 18, 2006 @02:59PM (#15359758)
    Thats because you didn't try Doom RPG. He didn't do the game per say, but he is the driving force behind it. And its an amazing cell phone game (one of the best I've played, and only short to DoomRL [chaosforge.org] as far as turn based doom RPG goes.)
  • by cowscows ( 103644 ) on Thursday May 18, 2006 @05:21PM (#15361016) Journal
    I'm not sure how great a game based on one's actual location would be due to the fact that the world is a big place, and dividing it up into manageable chunks would probably result in the game not being particularly tailored to your actual location as much as your general part of the world. And if you need to move to another part of the world in order to access other content, most of the content will probably never get seen by any particular individual person, because travelling is generally time consuming and expensive.

    But along a related line, I've played with a GPS unit with some built in games, and one of them was basically a maze that you navigated through by actually walking around. So your specific location on the earth didn't matter, but your position relative to where you were when you started the game was what mattered. It was kind of fun for a few minutes. But really only because of the novelty of it. Although there was a very specific and unique relationship between what was displayed on the screen, and what you were experiencing in reality, there were also a lot of significant differences. (IE, the maze would happily lead you into a street full of traffic if you weren't paying attention).

    But that's not to say that phones can't be a really unique platform.

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