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Game Developers Sound Off On 'Quality Of Life' 67

simoniker writes "At the recent WIGI Conference in Dallas, a number of game industry veterans discussed the ever-problematic issue of 'quality of life' in the game industry, or, as moderator and The 7th Guest creator Graeme Devine commented: "What does that mean to most of you? Well, it means crunch." Aspyr's Lori Durham suggested of the issue: "You won't always have a perfect balance as far as how many hours you're outside of the office, and how many hours you're inside the office", but, for game developers: "As long as you feel good about where you are at that moment, Durham thinks that's what matters.""
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Game Developers Sound Off On 'Quality Of Life'

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  • by Drogo007 ( 923906 ) on Friday May 05, 2006 @06:34PM (#15273974)
    If you're in a job like that you've got some seriously dysfunctional management.

    I was in the game industry for 5 years. I have put in upwards of 110 hours in a single week, not counting an hour for lunch or a half-hour for dinner break. Now when you realize that 18+ hours a day for MONTHS on end is normal in the game industry, well, they might have something to complain about.

    I have some former coworkers from that studio who have moved on to positions with other large corporations and they may wind up doing 60 hours weeks for 2 or 3 weeks. But nothing like the death marches we regularly endured.

    I'm currently with a smaller company. Any overtime has to be cleared with the president of the company. Most folks who work here haven't seen any overtime in over a decade. My brother (who worked at the same game sutdio) works for a medium size corporation now, and he hasn't seen overtime in over a year. And then it was only one 50 hour week.

    Once people realize that overtime is something that should be RARE rather than the norm, and start calling their boss on it, corporate America might just get the hint. In the meantime, enjoy your hours upon hours of being worked to death to pay for someone else's vacation home.
  • by Digital Vomit ( 891734 ) on Friday May 05, 2006 @11:25PM (#15275153) Homepage Journal
    I had some email correspondance with one game developer who flat out told me all these terrible stories were "urban legends" and just "bullshit". Then, in all seriousness, he went on to describe how only a few people in the studio worked more than 50 hours a week, and that during "crunch time" he might work upwards of 85 hours a week for a few months.

    I guess denial is how he copes?

    Or maybe he was just screwing with me. :-P

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