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Valve Developing For 360 45

1up reports that Valve is apparently developing a title for the Xbox 360. From the article: "In addition to enhancing their custom Source engine with improvements taking advantage of the Xbox 360 hardware, Valve's focusing on incorporating future releases into Microsoft's Xbox Live service. Xbox Live sure would make an enormous amount of sense with the studio's episodic content plans for Half-Life 2." As the article notes, this is a big turnaround for outspoken developer Gabe Newell.
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Valve Developing For 360

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  • by Anonymous Coward on Friday April 28, 2006 @12:17PM (#15221711)
    From actually talking to people at Valve, next-gen stuff is annoying in part because there's no large, relatively high-speed storage device available as standard (the hard disk on the original Xbox was great for streaming stuff, while streaming high-resolution textures and high-quality sounds from an optical disc is painful); the Mac port of Half-Life was dropped because it could never function to the same standard as the Windows version (and none of the mods or mod tools would work, etc. - Mac users would immediately be treated as second-class citizens, and pissing them off once would be better than pissing them off for evermore); the computer versions of the games are Windows only because, frankly, the markets for other operating systems and platforms are miniscule and it would cost loads to provide full support, full ports, etc.; and VAC is seriously very clever and nobody's cracked it yet.

    Mwuhahaha!

    Oh, and they really liked my MacBook Pro. It kind of matched all the big Apple monitors scattered around the offices...

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