Current Top 10 Oblivion Mods 85
For those of us playing on the PC, the Oblivion experience has only gotten better since launch. Planet Elder Scrolls has a short blurb on ten promising mods already released by the community. The top two have been running on my system for slightly over a week now; I highly recommend BTMod (mentioned by Tycho last week) and Natural Environments.
Slashdot wubs Gamespy (Score:4, Insightful)
Note that Gamespy only included mods hosted on their website, and that Gamespy is notorious for running interstitial ads that require a Greasemonkey script [userscripts.org] to bypass. Besides, this wasn't submitted by a Slashdot reader - Zonk posted it himself. The linked article had nothing more than some guy's opinion on what mods were good, so if Zonk is such an Oblivion fan, why not just link us to his favorite mods right there in the Slashdot article, rather than shilling for the ad-ridden IGN network?
an almost great game (Score:4, Insightful)
That said, I'm not an RPG fan really but Oblivion is one awesome game - and it does run great on my 2.3ghz A64 w/6600GT, minus all the godamn bugs. And fanboys - don't tell me it is my system! I've got a fresh install of XP, fully patched and updated - Oblivion, HL2, and Firefox are the only programs installed on it - the fact that my entire system locks up if I load any of my saved games without first creating an entirely new game on a product that the developer is already releasing paid expansions for instead of patches is BS.
The Obvious Question (Score:3, Insightful)
Incorporate into official patch (Score:3, Insightful)
Re:How about ten essential mod download sites (Score:2, Insightful)
Re:an almost great game (Score:2, Insightful)
TES: Arena. Dull-witted and buggy. No major patches.
TES: Daggerfall. Buggier than an ant farm. 'Enjoyed' a litany of patches that didn't actually fix major things like the plotline stopping, quest-critical monsters from falling into the void, or unbelievably awful dungeon design.
TES: Morrowind. Trades the majority of bugs for poor mechanical and art design. Who, seriously, thought it was a good idea to make every enchanted item shine like it was covered in an inch of iridescent plastic? Weird bugs, like NPCs on boats falling through into the water and drowning, remain. Poor design decisions, like the ludicrously expensive assassin armor all but given to the PC after Tribunal is installed, are added after the fact. Internal mechanics are horribly broken, ranging from the infinitely abusable alchemy to the arcane min-maxing that the level advancement and attribute gain system all but demands.
TES: Oblivion. Keeps Morrowind's obnoxious level advancement system, plus adds the insult upon injury of monsters leveling with you. Bandits running around in king's ransoms worth of equipment, 'psychic guards' that punish you for taking too long in completing quests, early quests that are virtual deathtraps (including one that can lock a first level character in a small room with two heavily armed adversaries), and atop all of that, an army of CTD bugs.