Developer Stress Crippling Game Innovation? 355
hapwned writes "Jason Della Rocca, the executive director of the International Game Developers Association (IGDA), looks at the big picture of the grim, dead-end careers of game developers. From the article: 'More fundamental is the notion that immature practices and extreme working conditions are bankrupting the industry's passion - the love for creating games that drives developers to be developers. When the average career length of the game development workforce is just over five years and over 50% of developers admit they don't plan to hang around for more than 10, we have a problem. How can an industry truly grow, and an art form evolve, if everyone is gone by the time they hit 30?'"
You claim.. (Score:5, Funny)
So this is why? (Score:2, Funny)
Impossible! (Score:3, Funny)
Re:Sad but true... (Score:3, Funny)
You save money on rent by sleeping at the office.
Re:You claim.. (Score:3, Funny)
Re:how about nintendo devs? (Score:3, Funny)
Yes. You can't put time pressure on Japanese developers. The Japanese think that a 90-hour working week is normal; there simply aren't enough hours in the week to pressure them with (or at least not like EA do). They're a nation of workaholics.
Exaggerated? Well, a little bit - not all the Japanese are like that. Just most of the professional workers.