New Mobile GeForce Go Graphics 94
Brent Kupras writes "NVIDIA just launched a whole bunch of GeForce Go 7xxx graphics cards for notebooks. There is a Go 7900 GTX, a Go 7900 GS, a Go 7600 and a Go 7300. The GTX version looks like just a faster copy of the old Go 7800 GTX. There are also a few benchmark results of these new chips against the older NVIDIA chips and ATI's chips."
Re:Enough power to run Aero Glass (Score:2, Informative)
Dell's Latitude Line (Score:3, Informative)
Re:Drivers (Score:5, Informative)
Re:Drivers (Score:2, Informative)
You can get a preformatted inf file here [guru3d.com].
If you want to do it yourself, in windows go into device manager and view the properties of your video card. Then go into the details tab and select hardware ids in the dropdown list. You can then use the last value displayed and add it among the other hardware id's in the nv4_disp.inf file. For most unrecognized cards, this requires adding two lines of text to the file.
Re:Drivers (Score:2, Informative)
Re:Kidding? Way more than enough for Aero Glass (Score:2, Informative)
Vista is still in beta, though. When Vista is complete, I'd be really surprised if a GeForce Go 6200 with enough RAM couldn't run Aero Glass with acceptable performance.
Re:External Graphics Cards? (Score:3, Informative)
Nothing is technically impossible to do really, it's always a matter of time. But at the moment it's not likely because of transfer-speeds.
Have you noticed the difference between SHARED memory and ONBOARD memory? Those laptops with onboard memory are WAY faster at handling 3D because the 3D card itself can access the memory directly without having to transfer content via bus/cpu/standard-ram. If you had an external graphics card it'd work just fine with Video-playback and such, even at pretty high speeds, heck...you could even playback HDTV 1920 without jitter - BUT 3D graphics with lots and LOTS of textures are an entirely different game. Imagine that you have several 1024 x 1024 bitmaps that are RAW (uncompressed) and imagine how many of these you need to build a real-time city. Now we're cooking. Before you know it..you realize why the graphics card-ads on the box always brag about their hefty GIGABYTE per frame transfer speeds, this speed is vital because you need to transfer such HUGE amount of textures realtime to the various polygons and you couldn't possibly fit them all on the card, so you need to do background-transfers while using the On-board memory on the GFX-card itself. Getting complicated? Well - it is! And that's why.
Then you might ask - why don't they make onboard GFX-cards interchangeable. well - that has been tried too, but you're on a laptop mate! This means you'd be dragging the thing around half the planet and anything Wiggly that can potentially move and get disconnected during transfer should be avoided at all cost, so most of them dropped that idea (very VERY wisely so!) I've had such a machine itself, it got warm...the GFX card failed on the laptop simply because it got too hot and the mini-PCI connectors got heated...and if you remember your classroom physics you KNOW that METAL EXPANDS....and vice versa when cooled down....bad idea!
Are there any future solutions for this you might ask? Of course there is, you could potentially have it today if your laptop have the bus for it, but you also need a ton of customers wanting this. So
Re:I want a Turion + NVidia + Linux laptop (Score:3, Informative)
http://www.infosyncworld.com/news/n/5970.html [infosyncworld.com]
its a bit old, but it runs debian like a breeze.