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When Virtual Worlds Collide 228

Wired is running an interesting article on the realization of past predictions with regards to online gaming and where we are headed for the future. The author predicts that the separation between online worlds like Ultima Online and World of Warcraft may be headed out of style, making your in-game persona as pervasive as an email address. From the article: "Because the current metaverse evolved largely out of videogames, it makes sense that it should be composed of fiefdoms - after all, you wouldn't expect a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims. But there is reason to believe that the divided metaverse is merely a transitional phase, and that its component worlds will coalesce."
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When Virtual Worlds Collide

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  • Re:Theme (Score:3, Interesting)

    by engagebot ( 941678 ) on Friday March 24, 2006 @02:35PM (#14989546)
    Hmm, so now your ranking comes not from your skill at a game, but which game you play. I mean, a Command and Conquer player comes over to the WoW world? A big swarm of humvees and nuclear fallout could change the landscape pretty quickly. Or how about a character from the Matrix moving over to a counterstrike server?
  • by brundlefly ( 189430 ) on Friday March 24, 2006 @03:05PM (#14989798)
    Exactly right.

    I used to work at Wired, and the ways in which these types of stories come to light are highly suspect. In this case, somebody probably has a friend who used to play Everquest and now plays World of Warcraft. The author finds out that half of this guy's Everquest guild migrated to WoW, and suddenly we have a feature-length article about how walls between virtual worlds are bound to dissolve.

    Yet another reason I stopped reading the mag. Their neato factor is in slow decline, and their relevance is long dead. Too bad, because in the beginning it was a great rag.
  • by DrVomact ( 726065 ) on Friday March 24, 2006 @03:07PM (#14989823) Journal
    People seem skeptical of this article's prediction--and I have to admit there wasn't much attempt to outline how such a "metaverse" would work, or counter obvious objections. Still, I think something like Neal Stephenson's metaverse would be fun--and maybe even useful and possible.

    One obvious objection is that each online "fiefdom"--let's just call it a "fief"-- currently has its own set of rules, and that these rules are incompatible--you can't mix a high fantasy RPG with Grand Theft Auto--or even Star Wars. That would make about as much sense as mixing chess with baseball. But why couldn't there be a neutral layer that connects all these now-closed universes? You could regard online games as a set of conventions that are adopted by a certain subset of those who inhabit the metaverse. Indeed, the metaverse could provide a meeting place where potential players gather to design and implement games. (I'm making the assumption that game engines and design components will be made accessible enough in the future so that it doesn't take years of heads-down coding to make a game.)

    The metaverse could also provide a forum for the adherents of different fiefs to negotiate a common interface--which could involve agreements about what powers or artifacts can be transferred from one fief to another, how a certain level of achievement can be translated from one fief to another, and so forth. Games could become open-ended, with players moving on from one fief to another without losing everything they gained in the last one. Avatars might be allowed to play in more than one fief at a time, or might even gain status in the metaverse depending on their achievements in fiefs.

    In time, the metaverse itself could become a very interesting place--a place where people meet to talk, plan expansions or vote on changes to the metaverse, or just hang out. Hey, can I call dibs on the lot across from the Black Sun?

The only possible interpretation of any research whatever in the `social sciences' is: some do, some don't. -- Ernest Rutherford

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