PC Games Giant Rouses From Slumber 164
An anonymous reader writes "The Rocky Mountain news has a piece up looking at the revival of PC gaming." From the article: "'PC gaming used to take up the entire store,' said Ken Levine, president and creative director for Irrational Games. 'Now PC gaming get's a tiny little shelf. Literally you have a fraction of the shelf space.' So which is it for the future of PC gaming? Is it a dinosaur marching toward the tar pits or a sleeping giant ready to wake and reclaim its past glory? The industry's top advocates say there are plenty of problems keeping PC gaming down - but just as much potential that portend its inevitable rebirth."
Why they allocate they way they do (Score:2, Insightful)
Really? (Score:4, Insightful)
Take a look at Walmart. Walmart deals in small margins anyway so they don't care what you buy as long as you're buying. They give just as much shelf space to PC games as they do the each of the major consoles.
PC - Console - PC (Score:2, Insightful)
From TFA (Score:5, Insightful)
It's also a good way to get people to not play your game. It's always the "big bad pirates" who are stealing money from the game manufacturers. The industry doesn't want to admit that they're churning out a lof of junk lately, so let's jump on the bandwagon of "It's those damn pirate kids" to save face.
I haven't bought a new PC game in about a year (I've purchased a couple "older" games now that they're in the <$20 market)- and I haven't pirated any, either. I've bought console games, though. When the PC market comes out with something that's worth playing, I'll probably be first in line. Where are the X-Coms, or the RTSes that actually break new ground? Where are the adventure games with their beautiful story arcs? Hell, Deus Ex was a phenonmenal game, and I could see a variation on that (new story, but a similar engine) selling well- something that actually draws the player in. What about stuff like Dungeon Keeper? That game was a blast, it spawned a sequel- and then dropped off the face of the earth. What about Worm- before the 3D crap that made it so much more irritating to play? What about the Baldur's Gate-style RPGs? Hell, Icewind Dale was somewhere between Diablo and BG, and that game was loads of fun. It had it's own feel to it, even though the interface was almost an exact copy of BG.
It's sad that the days of off-the-wall games that sucked a gamer in seem to be gone in the PC World. Instead we get direct sequels that don't offer much more than a smoother engine or prettier graphics. We don't get the stuff that either offers an incredible story or that brings about something "new". And as the gaming market ages, that's going to keep being a problem- to keep the "veteran" gamers around, they're going to have to draw them in with something that they haven't seen before.
Irrational Games, eh? (Score:4, Insightful)
Re:"Shelf space" is obsolete (Score:2, Insightful)
I wouldn't buy electrons unless they're much cheaper than the boxed version. The used boxed version. There are too many overhyped and overpriced games out there. If you waste your money on a bad game wouldn't you rather have a physical copy you can resell?
PC Games have one big problem... (Score:3, Insightful)
From the article:
And when the newest PC hardware hits, game developers can start taking advantage of it immediately.
That's usually too fast. When I buy a console game it works. It's been tested.
Buy a PC game and fear the BUG. In the back of your mind you are going to be wondering how far you can go before the BUG bites you on your @$$. And then you wait for the patch.
Re:"Shelf space" is obsolete (Score:5, Insightful)
Not to be a dinosaur, but in the last 20 years, I have seen size of PC games shelf space cycle at least twice. The last big swell was when PC were selling like hot cakes a few years ago. I'd go into EB or even Walmart and somewhere like 75% of the shelf space was devoted to PC games. I think the problem now is that people aren't turning thier PC's as fast as they the "industry" thought they would. In addition, alot of modern games require some serious hardware like sound and viddeo cards that aren't always installed on units. So people don't buy the games because their machines won't run them. Christ, I have a pretty ripping laptop, but I can't play Quake on it.
Re:Is Piracy really the #1 problem? (Score:1, Insightful)
Pirated games give people the chance to try-before-they-buy in a way no demo can.
So, if you produce shitty games, piracy means people can't be marketed into buying your product. It actually has to appeal to them on valid merits.
Re:Sqrt(-1) (Score:3, Insightful)
"usage Since some people take sense 2 to be the opposite of sense 1, it has been frequently criticized as a misuse. Instead, the use is pure hyperbole intended to gain emphasis, but it often appears in contexts where no additional emphasis is necessary."
Consoles are better for most people (Score:2, Insightful)
1. It's easier for PC games to be pirated, so it's less lucrative an enterprise.
2. Unlike a console, where every unit is identical hardware, PCs have infinitely many hardware combinations. It's impossible to test for them all. It's also impossible for non-technical / non-computer people to clearly find the answer to the question, "can my computer run this game well?"
3. Unlike a console, where you just put in the game and turn on the power, on your PC you first have to troubleshoot hardware lockups and software crashes, download and install drivers, install the game, configure your game controller, configure the game's performance settings, etc...
4. Sometimes, despite your best technically-competent troubleshooting efforts (eating up valuable hours of your life), a particular game will just refuse to run on a given PC without locking up or crashing or performing way slower than it should on that hardware. No one can figure out why, and none of the involved companies seem to care about fixing it, even when the problem is being experienced by boatloads of people camped out in online support forums.
5. Consoles are much cheaper than PCs.
6. PC game controllers are notorious for sucking compared to console game controllers. In my experience the only way to get a good game controller on a PC is to go buy a console controller and a USB converter box from Lik-Sang.
7. You can't easily play games on a PC on your big-screen TV while sitting on your couch in the den. Yes, I know it's possible to get a PC to display on a TV, but you have to be pretty technically-competent to do that. And then, it's not a comfortable way to use your PC for other common tasks you'd want to use it for, such as web browsing or typing up Word docs. And who wants to have to lug their PC back and forth all the time between a computer desk and the den?
8. PC hardware tends to have a higher failure rate, in my experience, due to the variety of non-integrated components from a variety of different sources, never tested together. Consoles are completely integrated designs, engineered to be a lot more durable.
9. PCs still have delicate little connectors with lots of pins that have to be carefully inserted the right way. Consoles always have tough connectors that can only fit one way, such that constant abuse by rowdy teens or children doesnt' destroy them.
Re:PC Games have one big problem... (Score:4, Insightful)
This was a known bug in the PC version which was patched and could be addressed in a non-patched copy using the command console but unfortunately those with the xbox version were left screwed.