Journal perfessor multigeek's Journal: Evidently I'm a "Lawful Neutral GnomeRanger Thief" 8
I just took the What D&D Character Are You Survey and I must say that for a web survey it was remarkably well done. Kinda annoyed me that when I declared myself head of the party it didn't shift to give appropriate "head of party" options, but then, I ask a lot. Especially when *I* don't have to do the coding. Heh.
The result was remarkably on target. Back in my long-past RPG days, I actually usually *did* play a neutral-alignment thief. Chaotic rather then lawful but that was because the AD&D system made lawful characters into narrow-minded pricks.
Gnome-ranger? Pretty close. Again, if they had been more fleshed out back in the day, I could have easily seen myself playing one.
As for real life, it was funny, but my self-image hasn't caught up with my reality yet. I still think of myself as an isolated loner, the ultimate detached freelancer, but in reality I spend an awful lot of time "leading the party". Got, like, ya know, people workin' for me every week and all that. Of course some of them really are just friends who find the tidy little side-gig convenient (hi, Kim!) but no, I'm not really a loner in most of my life anymore.
Shit, man! Adulthood is catching up on me! Creepy.
Anyway, in case anybody is curious, here is the full rundown.
I Am A: Lawful Neutral GnomeRanger Thief
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
Find out What D&D Character Are You?, courtesy of NeppyMan (e-mail)
------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- XXXXX (5)
Chaotic Neutral - (0) (I'm not so sure I agree with that one.)
Lawful Evil ----- XXX (3)
Neutral Evil ---- X (1)
Chaotic Evil ---- (-1)
Race:
Human ---- XXXX (4)
Half-Elf - XXX (3)
Elf ------ XX (2) (self-important parasites!)
Halfling - XXX (3)
Dwarf ---- XXX (3)
Half-Orc - X (1) (no, really?)
Gnome ---- XXXXXX (6)
Class:
Fighter - XX (2)
Ranger -- XXXXXXX (7)
Paladin - (-1)
Cleric -- (-3) (Duh!)
Mage ---- (-2) (*sigh* A fun fantasy, but no more realistic a choice for me then lawyer or doctor IRL)
Druid --- X (1)
Thief --- XXXX (4)
Bard ---- XX (2)
Monk ---- XXX (3) (Hey, I played a couple of monks. Did a passably good job of it too.)
------------------------------------------------------------------------
The result was remarkably on target. Back in my long-past RPG days, I actually usually *did* play a neutral-alignment thief. Chaotic rather then lawful but that was because the AD&D system made lawful characters into narrow-minded pricks.
Gnome-ranger? Pretty close. Again, if they had been more fleshed out back in the day, I could have easily seen myself playing one.
As for real life, it was funny, but my self-image hasn't caught up with my reality yet. I still think of myself as an isolated loner, the ultimate detached freelancer, but in reality I spend an awful lot of time "leading the party". Got, like, ya know, people workin' for me every week and all that. Of course some of them really are just friends who find the tidy little side-gig convenient (hi, Kim!) but no, I'm not really a loner in most of my life anymore.
Shit, man! Adulthood is catching up on me! Creepy.
Anyway, in case anybody is curious, here is the full rundown.
I Am A: Lawful Neutral GnomeRanger Thief
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
Find out What D&D Character Are You?, courtesy of NeppyMan (e-mail)
------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- XXXXX (5)
Chaotic Neutral - (0) (I'm not so sure I agree with that one.)
Lawful Evil ----- XXX (3)
Neutral Evil ---- X (1)
Chaotic Evil ---- (-1)
Race:
Human ---- XXXX (4)
Half-Elf - XXX (3)
Elf ------ XX (2) (self-important parasites!)
Halfling - XXX (3)
Dwarf ---- XXX (3)
Half-Orc - X (1) (no, really?)
Gnome ---- XXXXXX (6)
Class:
Fighter - XX (2)
Ranger -- XXXXXXX (7)
Paladin - (-1)
Cleric -- (-3) (Duh!)
Mage ---- (-2) (*sigh* A fun fantasy, but no more realistic a choice for me then lawyer or doctor IRL)
Druid --- X (1)
Thief --- XXXX (4)
Bard ---- XX (2)
Monk ---- XXX (3) (Hey, I played a couple of monks. Did a passably good job of it too.)
------------------------------------------------------------------------
Neat Survey (Score:1)
reply (Score:1)
My favorite character was an NPC I made to accompany the party. He was the Ranger with no name. Strength 18/00, and every single weapon ability was related to bastard swords. Why the 18/00 strength? That with the appropriate skills/feats could let him wield two swor
Re:reply (Score:2)
Clerics appealed to me because they were hard to play (somewhat vulnerable on their own, but indispensable in a party) and they of course could heal themselves if needed. The half-elf bit softened some of the weaknesses of the cleric class, too. Neutral good seems most like my own outlook, so I went with that.
I also did the occasional fighter or rogue, too.
Back when I was playing, though, AD&D didn't allow for combining classes yet (at l
Re:reply (Score:1)
Also, multi and dual classing was allowed in first edition. Perhaps you are thinking of pre-AD&D, called, simply enough, D&D?
Re:reply (Score:2)
No, the books clearly had "Advanced Dungeons & Dragons" plastered across the top. ;->
I could just be remembering it wrong (hey, last time I played AD&D was in the late 80s) -- but at least when I was talking with someone more recently (as in "about five years ago") about AD&D, they talked about their multi-classed PCs, leaving me a bit bewildered. Then I got
True neutral elf? (Score:1)
Neutral Good Elf Ranger Druid (Score:1)
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
The above is wrong, BTW: I've more of an idustry-ecology compromize view. that's why I support space-colonization and partly why I study plasma-physics.
Deit
Neutral Good Halfling Ranger Monk (Score:1)
This was surprisingly accurate for me. Thanks for posting this JE with the link to the survey. On the detailed results it came out equal (7 pts each) halfling and gnome. The odd one was alignment; 1 for chaotic evil? Which question triggered that? It's always the quiet ones I guess.
Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXX (3)
True Neutral ---- XXX (3)
Chaotic Neutral - (-1)
Lawful Evil ----- (-2)
Neutral Evil ---- (-3)
Chaoti