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GameCube (Games)

Journal Ayanami Rei's Journal: SWAT 2065

Video game concept/proposal:

Imagine this... You have a wide screen TV. The left-hand side is a blistering directed-focus 3d shooter. Meanwhile you have a high-speed emergency vehicle careening around turns and through rush hour traffic on the right hand side.

It's the same game, from two different points of view. You've got the gunner, and the driver. Essentially you're a urban warfare vehicular unit, fending off terrorists/invading armies/aliens from an unsuspecting populace. Player one mans the guns, while player two tries to get you to the checkpoint in time. Each mission would have multiple objectives, which require certain performance from each player. You'd have to work together to do well and get past harder missions.

You can imagine scenarios: having the driver manuveur behind a bus on the gunner's command to be protected from incoming fire. To return fire, the driver hits the brakes/accelerates, clearing the bus and leaving an opening for the gunner.

If you can't find a friend to play, you could pick from a variety of driver/gunner AIs at the beginning of each mission from your crack team.

A 4-way (2 vs. 2) destruction derby and/or rally race is imperative.

The key here is that you have to have a widescreen TV to implement the side by side view. Maybe you could alter it to do a horizontal division on a 4:3 set, but then you probably need to rescript events to fit the camera track / road better.

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SWAT 2065

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