I realized today that it had been over a year since my last journal entry, so here's a new one. I'm still busy, I still work on computers and do OSS dev in my spare time (mostly computer graphics-sorts of projects). I've recently been tinkering with geometry shaders, but I'm still "feeling around" for how powerful they can be, and I'm mainly interested in using them for surface curvature correction (yes, I have weird hobbies...)
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