Catch up on stories from the past week (and beyond) at the Slashdot story archive


Forgot your password?
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×

Comment Re:Android Dev (Score 1) 386

We still have some work to do to best support the different hardware (better landscape views mostly). Other than that, it was pretty easy to create new assets for the different screen sizes...

What was more difficult was dealing with lower memory devices (like the G1). The app is best when used on a high end device (duh!) but at least it shouldn't crash on the lower end devices. This was not the case until we started getting reports from people with older phones. At some point they'd run out of memory and the app would die or behave very unexpectedly.

We spent a lot of time on memory optimization.

Comment Android Dev (Score 5, Interesting) 386

As I say in the original post (, it's great that our app can run on so many different devices. It has been a bit more work supporting all the custom ROMs and hardware specs, but there are more difficult platforms to develop for.

One REALLY nice thing about developing for Android was that we could have a beta period that involved 36k users. Being able to distribute the APK outside the Market was a real blessing. It's much harder to test iPhone software before submitting it to Apple.

Devs Grapple With 100+ Versions of Android 386

Barence writes "The scale of the challenge facing Android developers has been laid bare by Twitter client TweetDeck. During beta testing of its new software, TweetDeck encountered more than 36,000 testers using an enormous pool of 244 different handsets. Not only was hardware for the platform fragmented, but Tweetdeck had to contend with more than a hundred different versions of Android, highlighting just how muddled the market is for the open-source platform. The splintering of Android is making life difficult for app developers. 'It's not particularly harder to develop for Android over iPhone (from a programming standpoint),' said Christopher Pabon, a developer who writes apps for both the iPhone and Android platforms. 'Except when it comes to final quality assurance and testing. Then it can be a nightmare (a manageable nightmare, mind you).'"

Slashdot Top Deals

The only perfect science is hind-sight.