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Comment Re:We don't remember what we saw, only what we fel (Score 1) 158

Though it's interesting to see that with Tomb of the Cybermen, not everyone felt that way:

Those fans who were too young to have seen the black-and-white stories when they originally went out were generally disappointed, because they had unrealistic expectations and a lack of understanding of what TV shows in general, and Doctor Who in particular, were like in the 1960's.

Personally I love the early Doctor Who episodes, especially Tomb of the Cybermen, but I have to be honest that the quality of some of these early episodes is very hit and miss, and while some are great, classic pieces of television, others have really not aged well.

Comment Windows 1.0 review (Score 4, Informative) 384

A while ago, I scanned in a review of Windows 1.0 that I found in an old magazine. It's quite interesting to read - the subtitle is "brightening up MS-DOS", and it is described as taking only four seconds to switch applications, compared to 30 seconds to start Microsoft Word from scratch! Glad to see some things never change.

Submission + - Gamer plays Doom for the first time (kotaku.com) 1

sfraggle writes: "kotaku.com has this interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17 year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes."

Comment Blocky scaleup (Score 5, Interesting) 367

I'm the author of Chocolate Doom, which deliberately maintains the low resolution of the original game, but has to run in modern, high resolution screen modes. One of the problems with Doom is that the graphics are designed for non-square pixel modes (the original game ran in 320x200, stretched to a 4:3 aspect ratio screen), so there's the double problem of having to scale everything up to work in a square pixel screen.

I developed a technique that does a blocky scale-up, interpolating the edges of the blocky "pixels" appropriately, so that you end up with a fairly decent looking result. I don't know if this is useful to the developers of programs like DOSBox, but the code's there if anyone wants it.

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"It says he made us all to be just like him. So if we're dumb, then god is dumb, and maybe even a little ugly on the side." -- Frank Zappa