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Medicine

US Youth Have Serious Mental Health Issues 818

Ant writes "Google News carries a Canadian Press report that 'a new study has found that five times as many high school and college students in the United States are dealing with anxiety and other mental health issues than youth of the same age who were studied in the Great Depression era. ... Pulling together the data for the study was no small task. Led by [San Diego State University psychology professor Jean Twenge], researchers at five universities analyzed the responses of 77,576 high school or college students who, from 1938 through 2007, took the Minnesota Multiphasic Personality Inventory, or MMPI. The results will be published in a future issue of the Clinical Psychology Review. Overall, an average of five times as many students in 2007 surpassed thresholds in one or more mental health categories, compared with those who did so in 1938. A few individual categories increased at an even greater rate — with six times as many scoring high in two areas: 'hypomania,' a measure of anxiety and unrealistic optimism (from 5 per cent of students in 1938 to 31 per cent in 2007), and depression (from 1 per cent to 6 per cent).'"
Cellphones

An Android Developer's Top 10 Gripes 272

gkunene writes in with the plaint of a veteran mobile application developer who vents his frustration with a list of 10 things he loves to hate about Android. "1. Open Source. Leave it to Google to place all the code for their handset platform in the hands of the masses. Not only does this mean anyone can download and roll a new version of their phone firmware, but it also means absolutely any maker can roll its own Android device. ... After all's said and done, I really must admit that Android, despite its relatively few flaws, is one of my favorite platforms to work with. Quite honestly, if my complaint about how the word 'Intent' makes for awkward grammatical constructions ranks in the top 10, I'd say the Android platform is doing pretty well for itself."
The Almighty Buck

Average Budget For Major, Multi-Platform Games Is $18-28 Million 157

An anonymous reader passes along this excerpt from Develop: "The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data. A study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an average of $10 million. The figures themselves may not be too surprising, with high-profile games often breaking the $40 million barrier. Polyphony's Gran Turismo 5 budget is said to be hovering around the $60 million mark, while Modern Warfare 2's budget was said to be as high as $50 million."

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