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Comment All iPhone screenshots? (Score 4, Interesting) 267

Why are all the screenshots from iPhones?

Android phones account for 51.2% of smartphone sales, with iPhones trailing at 43.5% [1].

So how likely is it that out of a sample of 10 screenshots, all 10 of them would be from iPhones? Seems suspicious.

[1] http://www.kantarworldpanel.com/global/News/Android-Sprint-and-Samsung-Increased-Share-In-Early-2013


Submission + - Life found in deepest layer of Earth's crust (newscientist.com)

michaelmarshall writes: For the first time life has been found in the gabbroic layer of the crust. The new biosphere is all bacteria, as you might expect, but they are different to the bacteria in the layers above: they mostly feed on hydrocarbons that are produced by abiotic reactions deep in the crust. It could mean that similar microbes are living even deeper, perhaps even in the mantle.

Submission + - Chinese military developing drone ducks (wsj.com)

Sara Chan writes: The Wall Street Journal has a story about how China's military is developing unmanned aerial vehicles, i.e. drones. Some of the latest models are quite sophisticated. The story tells that "One model under development ... is about the size of a large duck and has flapping wings. It is designed primarily for carrying out reconnaissance behind enemy lines."

Carmack & Mustaine Talk Doom Resurrection For the iPhone 57

themacgamer writes "Luis Sosa had a chance to sit down with John Carmack and Tom Mustaine of id Software and discuss Doom Resurrection for the iPhone: 'At the start we thought it was just a touch screen, so you'd tap to shoot the monsters, but it was never fun; it felt too clinical. It didn't feel like you were swinging your heavy gun around to bring down the monster before he chews off your head,' said Carmack. Mustaine added, '[The shooting mechanic] was definitely a trial-and-error thing. You said the word "distilled," and that's definitely a word we've been using. We really wanted to distill the visceral Doom experience into the iPhone.' He also said, '... we have P2P co-op play that's not in the shipping version, but will come later. We didn't expect the 3.0 OS out so quickly! Two players join together, they see each other's cursors, and they either compete or co-op for a score. We're hoping to patch it in down the road. We're also looking at additional levels and potentially some stat-tracking stuff as well.'"

Game Distribution and the 'Idiocy' of DRM 271

In light of the increased focus on the DRM controversy in recent days, Ars Technica did an interview with execs from CD Projekt's Good Old Games about where the problems are with current DRM implementation. "For me, the idiocy of those protection solutions shows how far from reality and from customers a lot of executives at big companies can be. You don't have to be a genius to check the internet and see all the pros and cons of those actions." Penny Arcade is also running a three-part series on DRM from game journalists Brian Crecente and Chris Remo. Crecente talks about how some companies are making progress in developing acceptable DRM, and some aren't. Remo recommends against a trend of overreaction to minor gripes.

Submission + - Telecommute. Kill a career?

coondoggie writes: "Employees who frequently telecommute may damage or kill their chances to advance within a particular career. Over 60% of 1,320 global executives surveyed by executive search firm Korn/Ferry International said they believe that telecommuters are less likely to advance in their careers in comparison to employees working in traditional office settings. Company executives want face time with their employees, the study said. Oddly enough, despite this assertion, 48% of respondents indicated that they would consider a job which involved telecommuting on a regular basis and the vast majority 78% stated that telecommuters are either equally or more productive than those who work in offices. http://www.networkworld.com/news/2007/011707-telec ommute-career.html"

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