Journal Journal: Improving Doom 3
I love looking at things, especially entertainment (games, TV, movies) and seeing what ideas I could generate to make it "better". Having said that: it seems to me that there are a few little niceties that pop up, now again, in some games but then seem to disappear from the mainstream after that.
Take, for example, guns akimbo - a gun in each hand, in a first-person shooter. You could do it in Red Faction 2, and before that in Blood, but I can't recall any other games that have this feature (feel free to comment with other titles that have this as standard, e.g. not a mod). How does that apply to Doom 3, you may ask? Well - how about the option to hold the flashlight and the pistol at the same time? It wouldn't upset the combat balance that much - have you tried taking out anything tougher than a zombie with the pistol? - and it add just a smidgeon of realism to the experience. Since the shotgun, SMG, chaingun, etc. need both hands to hold and aim properly, you wouldn't be able to use the flashlight with those weapons (without Duct Tape, the handy-marine's secret weapon).
Another awesome idea - how about having a 'kick' action on top of your current weapon-in-hand? Remember Duke 3D? IIRC, you could kick with a specially-bound key, without having to change weapons. Having this in Doom 3 would be excellent - if an imp, pinkie, or zombie gets too close while you're switching weapons or reloading, give them a boot to push them back, just out of clawing/biting range, until you can get your shit together. Maybe not cause much, if any, damage, but make the monsters reel slightly.
How about a secondary-fire option, where you can swing your current weapon as a blugeon - great for when your current gun runs out of ammo and you've almost destroyed that Maggot but don't want to reload, for fear of getting clawed/bitten. Give 'im a swat and be done with it!
I'm sure there are lots of ways to improve D3, but these are just my suggestions. Feel free to agree, disagree, or play it your own way.
Take, for example, guns akimbo - a gun in each hand, in a first-person shooter. You could do it in Red Faction 2, and before that in Blood, but I can't recall any other games that have this feature (feel free to comment with other titles that have this as standard, e.g. not a mod). How does that apply to Doom 3, you may ask? Well - how about the option to hold the flashlight and the pistol at the same time? It wouldn't upset the combat balance that much - have you tried taking out anything tougher than a zombie with the pistol? - and it add just a smidgeon of realism to the experience. Since the shotgun, SMG, chaingun, etc. need both hands to hold and aim properly, you wouldn't be able to use the flashlight with those weapons (without Duct Tape, the handy-marine's secret weapon).
Another awesome idea - how about having a 'kick' action on top of your current weapon-in-hand? Remember Duke 3D? IIRC, you could kick with a specially-bound key, without having to change weapons. Having this in Doom 3 would be excellent - if an imp, pinkie, or zombie gets too close while you're switching weapons or reloading, give them a boot to push them back, just out of clawing/biting range, until you can get your shit together. Maybe not cause much, if any, damage, but make the monsters reel slightly.
How about a secondary-fire option, where you can swing your current weapon as a blugeon - great for when your current gun runs out of ammo and you've almost destroyed that Maggot but don't want to reload, for fear of getting clawed/bitten. Give 'im a swat and be done with it!
I'm sure there are lots of ways to improve D3, but these are just my suggestions. Feel free to agree, disagree, or play it your own way.