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Comment More movie-like immersive narrative required (Score 1) 211

Open worlds are awesome and initially give you a sense of immersion, but that enjoyment wans fairly quickly if you aren't kept "on a rail" and given a lengthy/meaningful mission to fulfill. This is something that the VR game "Lone Echo" really pulls off nicely. There was never a moment of dullness for me in this game and I _wanted_ to push forward for the thrill of what I would see/do next; I could still do a bit of free exploration, but you were still mostly guided/curated along a desired path.

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All this wheeling and dealing around, why, it isn't for money, it's for fun. Money's just the way we keep score. -- Henry Tyroon

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