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PC Games (Games)

Journal Journal: Online Activation, anyone?

In the last year or so, some companies keep exposing us to more and more forced online activations in PC games.

Personally, I've been avoiding any and all games that require me to constantly or even briefly expose my gaming PC to the internet (it doesn't have access for a reason). And while it hurts - badly - to not be able to play games like Dead Space or Half Life 2, I'm hoping to be doing my part in stimulating those companies' awareness of right and wrong. That it's right to let us resell our old games; and that it's wrong to piss us off.

What I'm wondering is: How many of us slashdotters feel the same way?

Which games have never seen the depths of your hard drive because of DRM?

PC Games (Games)

Journal Journal: Coop is great - but can I have LAN-support, please?

Finally my prayers have been answered. Cooperative game modes return to PC gaming - but wait, what do you mean I need to be online!?

Guys, I won't be playing Coop with total strangers - and I think I'm not the only one to avoid PUGs. If I coop, I coop with my friends whom I can rely on, not some newbie who might shoot me rather than the zombie in my face.

My friends and me are essentially stuck with titles from two to four years ago (with exceptions), because some newer ones either don't feature Cooperative Mode (Crysis) or can't be played on the LAN (Left 4 Dead), while some say I can, but don't let me play LAN-Coop (Call of Duty: World at War). Guys, really: Me and my friends don't want to connect the PCs we built exclusively for LAN play to the internet - they're 'small', virus-free and stripped-down gaming machines designed for speed in HD.

So, please, dear developers: Don't abandon LAN entirely - we'll only buy 'em if we can play 'em together!
PC Games (Games)

Journal Journal: Whatever happened to... Quality Assurance? 1

I don't know if this topic relates to (or even interests) our non-european /.-ers, but in the last year or so poor quality games have spread like cancer. I'm not talking low-price software here, but full-price 50 Euro (about $60+) Gaming Software! Most often the publisher forces the game developers to prematurely release a game, but as this example shows, most of them learn from it. Other companies are not First-timers in poor quality games.
But it's not just bugs that make the games low-quality, so too are promised-but-never-found-in-the-release features (this one's an older game) or games you finish that same afternoon you bought them.
Sadly, I could continue this list without end. So, what do you think: Are high-quality games a dying race, or are those low-quality embarrassments just accumulated accidents? Is gaming today still about entertainment, or is it all about money now?

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