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Comment Re:can't say i'm surprised (Score 1) 651

This is probably the least of your grammatical worries, my friend, but it's my solemn duty to inform you that the word "its" is the possessive of "it." You obviously intended to use the word "it's," which is a contraction of the words "it is." As for your egregious spelling and run-on sentences, perhaps someone with a stronger stomach than myself will come along to help you.

Comment Re:can't say i'm surprised (Score 1) 651

"Now that its clear" is what?? You're confounding me with your meaningless poetic phrases! But perhaps you made a typo. You see the word "its" is the possessive of "it." You obviously intended to use the word "it's," which is a contraction of the words "it is." The only question now is what the Grammar Police will do to you.

Comment Re:But... (Score 1) 651

Haha, of course what you really ought to say is "I'm a stupid person who doesn't pay attention." As you probably know, the word "its" is the possessive of "it." You obviously intended to use the word "it's," which is a contraction of the words "it is." Hacking the language does not help Slashdot develop its readers, so please be more careful from now on.

Comment Re:Consequences? (Score 1) 651

Not even close is right! While the color of your language is appreciable, your mastery of it is in doubt. You see, the word "it's" is a contraction of the words "it is." You obviously intended to use the possessive of it, which is spelled "its." If you don't like to see "the US bending over and taking it in the ass," perhaps you could try to do the same for the words we depend on to preserve our cherished freedoms.

Comment Re:Finally above ground (Score -1, Offtopic) 651

Daniel, you made me react. The only thing clear, big, and public that I can see is your disdain for the English language. The word "it's" is a contraction of the words "it is." You obviously intended to use the possessive of it, which is spelled "its." While this is not the last straw, I urge you to be more attentive in the future.

Comment I second that, with caveats (Score 2, Insightful) 154

I agree wholeheartedly that SDL is an awesome API. I'm using it to develop a cross-platform game with OpenGL as the graphics engine. (SDL is used for the startup, events, and sound). However, SDL doesn't provide any set of widgets by default. You'll have to use someone else's widget set or develop your own, and just because a widget set is SDL doesn't mean it will mesh cleanly with your OpenGL context.

That said, since I developed my own 2D sprite library in C++ on top of OpenGL I'm writing my own set of widgets that will leverage the sprite engine. Basically this comes down to building my own "responder" chain, keeping track of which item has the focus, testing clicks inside my widgets (which are sprites in most cases), etc.

There are obvious advantages to building your own widgets, such as the aforementioned leveraging of your graphics engine to create a distinctive interface. And there are obvious disadvantages, such as the added development time required to put the whole thing together. Either way you will learn a lot about how (not) to implement a GUI.

For most games you can get away with a very minimal GUI, basically testing for clicks inside rectangles, but if you need to do more, such as building a level editor, it's nice to have all the standard items like menus, checkboxes, and file dialogs.

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