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Comment Re:For the same reason floppies are out (Score 1) 392

When a cable company says no one has signed up for its $200 top-tier, everyone laughs. When Apple says nobody is using its $50 HDMI cable, it's because HDMI from a tablet-computer is "ancient." I would love to plug my iPad into all my various screens, but I'm not going to pay $50 for the privilege.

This is not the same as Apple selling an external floppy drive after removing floppies from its systems. The HDMI adapter has always been separate. The floppies weren't limited to 768k disks because of USB limitations, either. A consumer with one of these cables has payed the same price for a substantially worse product than they got before. According the the article, it's even being sold with false information.

"The Lightning Digital AV Adapter supports mirroring of what is displayed on your device screen — including apps, presentations, websites, slideshows, and more — to your HDMI-equipped TV, display, projector, or other compatible display in up to 1080p HD."

They specifically mention 1080p video in the next paragraph, so maybe when you have an existing 1080p video on your device, they dump it straight the chip in the cable for playback over HDMI, and that one instance is where they satisfy their "up to" claim. I don't know. But it sucks. The only person it doesn't suck for is someone who doesn't use it, and therefore has no dog in the fight.

Comment Re:That's quite a price tag (Score 1) 53

I went HMD hang-gliding at the Seattle Science Center in the 90s. It was super-heavy, lagged like 300ms, looked like Avara, and was over in about fifteen seconds, so the person behind me could be underwhelmed. I don't think it was even stereo, but I could be wrong. That said, I would sacrifice and infant for an Oculus Rift.

Comment Re:Regardless... (Score 0) 112

2. visual differences have nothing to do with input lag. Your rendering and input loops should be able to run at different speeds without any visual or input artifacts.

It has everything to do with input lag. If I move my mouse just under half-a-frame (monitor frame) before the monitor refreshes, then the monitor gives me a frame it started rendering just OVER half-frame before the refresh, I get to wait another full frame before my mouse movement is reflected in-game. If the GPU produces frames significantly faster, the frames you see reflect a much more current game-state.

Comment Re:... Virtual reality on a Mac? (Score 2) 52

It's not even a compositor. It's just a workspace switcher that let's you work with two workspaces from an in-between perspective. It looks like you can choose your own QTVR style background, but the windows are limited to full desktops. I wish OpenCroquet weren't both awful an abandoned, it had a lot more potential than this.

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