I understand your position. To be honest, we didn't really expect to hit the Slashdot front page (not that I will complain). We were content with people who look at the Firehose.
But to respond to you point, I think there is a lot of value in this new brand of journalism made of first person straight talk: blogs, video posts on YouTube, etc. You talk to me, I respond to you. Nobody in between. You know it's me, an individual, who loves his product and is clearly biased, and not some abstract and distant entity who doesn't care and just pushes "information" just because they're paid to pretend they are unbiased.
What I love first about Slashdot is that posts are from people who care about stuff, not about anonymous drones. When we get a story about Intel unveiling a new 10 watt chip (right below ours), isn't that also blatant advertising? But my hope is that this was actually submitted by some Intel guy who actually works on the chip.
The second thing I love about Slashdot is that the small guys (like us) have a fighting chance in telling their story. Hey, I'm right next to Intel, and we are a gazillion times smaller. Sure, it's free advertising too. But I've put a lot of my money in that stuff, it's paying relatively little at the moment, so do you really think that I can pass on this opportunity of reaching a wide audience on a level playing field?
The third thing about Slashdot are the comments. Granted, I would have loved to see just a little more positive feedback to what we have to offer. Still, the comments generally crack me up (this is an acquired taste, though, the rest of the team is just looking at them and just going "Huh?"). And more importantly, they are very valid data points.
If someone tells me that the language is hard to read, I need to dig further to see what we can do about it. If someone else tells me that you can do that in OpenGL in no time flat, I have to deduce that most readers, even on Slashdot, don't realize what it really took to make interactive 3D that simple. Yes, our app is written in OpenGL, and no it didn't take us "no time flat", and yes, we are good (I personally wrote the first 3D platform game, back in 1989, a year or so before Carmack's Hovertank 3D). So now, we need to explain better why this matters. Without Slashdot, I have no chance to get such live feedback.
So I understand your point, but believe me, the fact that articles about a noname startup from the south of France show up on Slashdot is a good sign. It demonstrates IMO that the Slashdot spirit is still alive and kicking. But hey, I'm biased ;-)