Comment Re:A few things need to happen first (Score 1) 369
1) In progress...
2) Isn't this recently done?
3) What? I think most devs try to stay away from VS, no need to port that or imitate it.
1) In progress...
2) Isn't this recently done?
3) What? I think most devs try to stay away from VS, no need to port that or imitate it.
Maybe not, maybe linux gaming can be a catalyst for linux on the desktop.
Wine Is Not an Emulator (WINE).
Or an Athlon XP 2000+. Honestly, I used to keep my very small bedroom warm with that CPU and a 15" CRT through the entire winter back in the day. No kidding.
Nowadays' LCDs and CPUs suck, I need a heater to stay warm in winter!
How is a MacBook Air a netbook? An i5, 8gigs rams, SSD, I can plug it into my monitor when I get home. It's also as powerfull as medium-grade desktop. What's is missing?
I hate to bring it to you, but an MBA is exactly like any other ultrabook out there.
Yet, on a laptop with a 128GB SDD, I've got ~95GB free. Why would I want to buy a huge HDD, if I've got more than enough with a tiny SDD?
Differente people have different needs, and, the point is, for those who want reliability for a brand new disk, SSDs are the way to go.
The one on my package manager does not depend on any toolbars. What kind of wierd distro are you using?
Which has really unusual formatting just to look shorter!
I sure as hell can.
How to tell if it's a java app:
* It's doesn't use the OS's look and feel.
* It doesn't use the same font AA and hinting as everything else.
* A simple two-button window will take several seconds to load (instead of 1s), regardless of hardware.
* Memory usage jumps up, even if it's just a tiny console app.
For those interested, the license seems to be GPL+Classpath Exception:
Create as many accounts as game you have, and a dummy account for each computer you own. Share all the games with all computers' accounts. Since each game is it's own library, any game can be played on any computer at any given time. The only drawback is that you can't both play the same game at the same time.
Because when MS did this, it was a step in the wrong direction (since the previous console was less restrictive), while steam's move now is toward being less restrictive.
Some steam games have multiplayer-in-a-single-device, and most console games don't have multiplayer-in-a-single-device. Platform and the ability to handle several users at once are totally unrelated.
How about a much more real and everyday scenario: multiple devices for a single account.
I've a desktop and a laptop; not unusual amongst gamers. If I want to download my steam library into my laptop, I've to stop playing on my desktop. This actually happened to me recently: I had a plane trip some hours later, I could either play a game (desktop), or download one for the trip(laptop), not both!
RAID is for redundance and availability, rsync is for backups, totally different things.
After a number of decimal places, nobody gives a damn.