Comment Re:Tragic losses? (Score 1) 542
There can be significant costs in acquiring/licensing art/music assets for games for a start. But perhaps even more insidious is that all of the most useful apps I can think of have some sort of cloud component--which means that someone, somewhere, has to have a server to support to the app. That means monthly bandwidth/hosting cost obligations into the foreseeable future. If your app sells, great. If not . . . you're kinda screwed. And then, of course, there's the fact that you're only allowed to develop on a Mac, so your start-up costs might not be insignificant either.