If longer copyrights are better for the economy, meaning that they make profit for private companies, then they will be extended. Nothing else matters. The economy comes first, now and always, above all other things, Amen.
Fortunately, there are many, many good arguments for why extensions are bad for the economy, a number of them already mentioned in comments to this post. Unfortunately, what matters is not the economy, but who has enough money to convince politicians to buy their version of how the economy works, even if it's flat out lies.
Agreed. Why, if GE would've had to pay even a dime of federal taxes this year, the repercussions would've been dire for us all. Dire, I tell you!
An excellent example of exactly what he's talking about. Despite how high taxes are, GE still didn't pay anything. Raising taxes will not change that. The rich who are affected by the high taxes on the rich have the money to pay people to figure out the loopholes so they pay as little as possible. But, with higher taxes, the government expects more money, so they assume they have a larger budget, but when tax time rolls around, oops! No more money than before comes in, putting us further into debt.
Now, tax reform to simplify tax law, reduce loopholes, etc, I think is something both parties can get behind (though getting the politicians to actually vote for it against the wills of the lobbyists would be more difficult). And that, if done right, would actually help.
...want more ideas?
Since every single one of those has been suggested dozens, if not hundreds of times on the boards, and I imagine every single one of them has had a reply from a developer saying they are doing it or explaining why they aren't doing it (with good, legitimate reasons every time I've seen it), yes, you are going to have to do better. A few examples.
epic missions - battles involving hundreds of players,
They've had a 40 vs 40 battleground for half a decade. Then they introduced a pvp area that could take unlimited players. The servers strained near the point of crashing constantly and it was unplayable for anyone without a decent computer, so they had to change it. Now it maxes out at...80 vs 80, as I recall. They've said they like the idea, but until they find a way to do it without those issues, they won't try it again.
important positions relatively easy to take over but difficult to hold, so they continuously change ownership
Just implemented that in Tol Barad.
VERY difficult missions which would be attempted and failed over and over until someone succeeds and the result is permanent,
So lots of development time, play testing, and balancing for something 0.0001% of players will get to see? No thanks. I pay just as much for this game as everyone else. I should have the opportunity to see and experience all of it without having to sacrifice my job and life to make sure I'm part of the "elite" guilds that can get that first kill. And if you're talking about individuals...good luck balancing that such that it isn't more difficult for some classes than others (see the Death Knight videos of them soloing content from near the end of the last expansion, whereas some classes probably still have a hard time soloing stuff from two expansions ago).
Instantiated personal space (a room in a hotel or a house) so that every player has a fully customizable personal area without cutting into the massive bulk,
Been mentioned hundreds of times, and each time, people point out the devs would rather work on content that encourages the social aspect of this MULTIPLAYER game, rather than separating everyone into their own little worlds.
expensive, prestigeous public locations for rent/sale and personalized use.
Woohoo, more stuff that 0.0001% of the player base can use.
significant guilds shaping the politics, economy, influencing the world,
Been done in Eve Online. Some like it, some don't. Blizz also tries to avoid implementing mechanics that encourages everyone to join up in a few large guilds. Sure, large guilds do have advantages, but right now, they aren't overwhelming.
construction of massive structures progressing by tiny phases, so your contribution is permanent ("I built THIS door of the castle"),
Again, this is a MULTIPLAYER game. Blizz tries to avoid things that encourage people to say "screw everyone else" and just play on their own. That said, they have done it, to an extent. See the Opening of the Gates of Ahn'Qiraj, though, despite it being a questline that individuals follow, required multiple raids that needed large groups working together.
"The most important thing in a man is not what he knows, but what he is." -- Narciso Yepes