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Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."

Comment Re:Still DRM'ed (Score 1) 146

While I generally decry DRM as crippling digital data that ought to be freely movable, I am less concerned here. Primarily because it is essentially FREE access to programming (license fee notwithstanding) which is still only available for a short time outside its allocated broadcast slot. The need to move a file between machines during the short grace period is unlikely.

Although this prevents you transferring shows to portable devices it is only intended as an alternative TV system and so is playable on appropriate devices like PCs and Media Centre/Xbox 360 connected TVs. Portable shows are a separate concern.

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