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Comment Is there money in China? (Score 1) 687

It's not a big question, it's not even a question that hasn't been answered rather loudly and frequently.

Take a look at the revenues and profits of Coke and Pepsi in China. The two companies have 81% of the soft drink market.

From: http://moneymorning.com/2007/09/28/pepsi-goes-red-in-china/

And Pepsi, not Coke, was shrewd enough to realize it had to "shake things up" a bit in a market where Coke holds 51% of the soda market, to 30% for Pepsi, according to 2006 figures from the trade journal, Beverage Digest.

But the sales growth is enough to pop anyone’s lid. Coke last year sold 4.33 billion liters of carbonated drinks in China, a sales-volume jump of 70% over its results in 2000, according to market-researcher Euromonitor International and The Wall Street Journal. Pepsi sold 2.93 billion liters last year – 32% less than Coke but 93% better than it did in 2000.
The Almighty Buck

Average Budget For Major, Multi-Platform Games Is $18-28 Million 157

An anonymous reader passes along this excerpt from Develop: "The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data. A study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an average of $10 million. The figures themselves may not be too surprising, with high-profile games often breaking the $40 million barrier. Polyphony's Gran Turismo 5 budget is said to be hovering around the $60 million mark, while Modern Warfare 2's budget was said to be as high as $50 million."
Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."

Comment Which 4,000 vs. which 1 million? (Score 3, Insightful) 888

David and Mr. "almost 2 people die every second" both miss THE key point illustrated by the response to the attacks on 9/11. The people at the top of those buildings were some of the wealthiest people on the planet. If they were dirt-farmers in Sudan or Ethiopia, we'd be all maintaining our calm perspectives. But when they're multi-millionaires in NYC, then we need to do something drastic. The idea that all people are of equal worth and value is a nice idea, but it is not put into widespread practice. The way our world allocates resources, 1 NYC bond trader or better yet, a Goldman Sach's senior partner could easily equal 1,000 Oklahomans or 5,000 Okinawans or 50,000 Columbians or 1,000,000 Sudanese or 2,000,000 Congolese. Perhaps there's a need for a human worth calculator web-site... So, if we have to crap ourselves in coach class on airplanes 100 times a day around the USA so that a single Goldman Sachs partner has a 0.000000000373% lower chance of being a victim of a plane falling out of the sky and landing on his yacht (he would not be caught on a commercial flight), then so be it. It's a fair trade.

Comment I'm wating for Modern Warfare: Africa 2000. (Score 1) 543

The one where we get to rape teenage village girls to death and hack the limbs off their little brothers so they'll be unable to make a living or extract revenge. That's some serious depravity. Shooting a few "civilians" in a mall with automatic weapons pales in comparison. As for civilians vs. combatants...on one level, the poor civilians are victims. But from another perspective, civilians, through action and inaction, enable combat. In the USA, we pay taxes used to buy bombs dropped on Pakistanis. That makes US civilians, at least the taxpaying ones, complicit in the death-by-drone attacks. To claim innocence is, except in the case of children who pay no taxes and exert little control, is intellectually dishonest. And Afghani civilians, by failing to fight the Taliban who hide among them are, at least in part, responsible when they become collateral damage to US attacks on those Taliban. In other words, there are no civilians.

Comment Re:What? (Score 2, Insightful) 406

Paper ballots. Counted by computer. That's what we do in my state. You mark the paper ballot, insert it into a mark-sense reader and it spits out the ballot of you've inadvertently spoiled it and you can get another one and do it again. And if there's a recount, the original votes are preserved on paper, a much more stable media than computer disks. Touch screens, for at least two or three reasons are a bad choice for voting.

Comment Mortality rate holds steady at 100% (Score 1) 538

I really find this "he ended the battle decisively" paradigm misleading and counterproductive. Life is not a battle. We all die. It's not defeat to die at age 70+. The first step is to accept the fact that you and I are both going to die someday. Then, most importantly, to use that knowledge to prioritize our expenditure of time while we are healthy. And, second, when we're no longer healthy and have no prospect of becoming healthy again, plan a reasoned end of life. It is stupid, to fight it to the bitter end, in complete denial of reality. My best friend did just that when faced with death due to liver failure. He was in terrible physical condition (too much programming, not enough moving) and would not have survived a transplant (had one been available) and he died at age 52 in an ICU after a year of balancing shitting himself with losing his cognitive function. He went into his final coma believing he'd win the lottery, get a liver transplant operation, survive it and be back to his healthy self. He never said goodbye to his wife or brothers.

Comment New Methodology (Score 1) 434

At my company, we've invented and successfully implemented a new software development methodology. We call it Acelvolution. We only hire pre-pubescent humans in programming roles. We have a cadre of experienced testers. We carefully test and log all the software defects.

Once per quarter, we run a report on the defect base. We sort the developers in a list by number of defects per widget, descending, then we murder the top 10%. The bottom 10%, or the ones that produce the fewest defects per widget, are given sexual maturity hormones and encouraged to reproduce. The rest of them are given hormone treatments to retard sexual maturity and encouraged to work harder making fewer mistakes. Our standard software developer employment contract gives the company right of first refusal hiring our developers offspring. After only 17 generations, we are proud to report that our software defect rate per widget has declined by 34%.

Acelvolution. You're going to hear a lot about this new methodology in the next 5 years.

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