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Comment Re:Not news (Score 2, Informative) 374

Digital wires interfere with each other via RF. There's no way to make a DSP chip complex enough to do digital voice or video without first having a very firm grasp of RF. Meaning "primitive" digital transmissions would be on-off keying at 100 baud or something like that. Which is as detectable from space as AM radio.

Comment Re:Acoustic coupler era and POTS! (Score 1) 249

FTFWikipedia:
The figure of 56 kbit/s is derived from its implementation using the same digital infrastructure used since the 1960s for digital telephony in the PSTN, which uses a PCM sampling rate of 8,000 Hz used with 8-bit sample encoding to encode analogue signals into a digital stream of 64,000 bit/s. However, in the T-carrier systems used in the U.S. and Canada, a technique called bit-robbing uses, in every sixth frame, the least significant bit in the time slot associated with the voice channel for Channel Associated Signaling (CAS). This effectively renders the lowest bit of the 8 speech bits unusable for data transmission, and so a 56 kbit/s line used only 7 of the 8 data bits in each sample period to send data, thus giving a data rate of 8000 Hz × 7 bits = 56 kbit/s.

Comment Re:12 mpbs for online games!!! (Score 2, Insightful) 256

Amen. I don't know about computer games, but on XBOX Live one person in the match is selected as the host/server. So they have to upstream one copy of everything to each player. You'd better hope they have FIOS.

I don't see any technical reason not to offer symmetric packages. I've always assumed it's to curb P2P *grumble*

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