Comment Re:Worth the wait. (Score 1) 453
You can tell when gamers don't know anything about network software implementation. By the time Battle.Net receives your Network Address Translated connections, it all looks like one IP, so while it could easily see that it's all from one network (of arbitrary size), it has no way of selecting a specific client to act as a host, nor commanding the others to connect, as it does not know the LAN IPs. The very closest it could do is ask client machine to perform UDP broadcasts, which is exactly what SC1 LAN play does, and if they implemented all of that anyway it would be a crime against nature to require bnet to bootstrap it.